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Gears of War 2: Brumak Fight Confirmed

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Old 02-29-2008, 08:47 AM   #1  
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Arrow Gears of War 2: Brumak Fight Confirmed

Can't wait for this.

As per TeamXbox:


Gears of War 2: Brumak Fight Confirmed
By: César A. Berardini - "Cesar"

Feb. 28th, 2008 8:04 pm

Gearheads felt betrayed when they found out that the Brumak they saw off in the distance in "Entrenched," became a boss you could actually fight in the PC version of Gears of War. Today, it's a happy day for all those who were waiting to fight a Brumak without having to buy a badass computer.

Voice-actor John DiMaggio, who voices Futurama's Bender and Marcus Fenix in Gears of War, has revealed that Xbox 360 owners will finally get a chance to fight a Brumak in Gears of War 2.In an interview with IGN, DiMaggio said:

"It's badass. In fact, I saw some of the stuff yesterday! Which level was it? It was, well listen, there's bigger beasts in this game. Bigger beasts. Remember the scene with the Brumak, when the Brumak comes out and we're like 'Brumak! Roll! Get outta there!' and it's coming after them – and they don't have a fight with him? Well, they fight him now."

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Old 02-29-2008, 12:42 PM   #2  
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Wow, what did the PC version have that the X360 version didn't have? That kind of makes me upset that both versions wern't the same.
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Old 02-29-2008, 01:14 PM   #3  
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Wow, what did the PC version have that the X360 version didn't have? That kind of makes me upset that both versions wern't the same.
there was an extra chapter in single player which included the Brumak fight, and i think a few new multiplayer maps and a new gametype.
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Old 02-29-2008, 01:44 PM   #4  
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there was an extra chapter in single player which included the Brumak fight, and i think a few new multiplayer maps and a new gametype.
Yep. The chapter isn't very long, but it is new content and fun to play as a fan of the series. It runs over 60fps which really makes it look even prettier. I'm holding off on the PC version of this instead of double dipping like I did with the first one.
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Old 02-29-2008, 01:59 PM   #5  
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Wow, what did the PC version have that the X360 version didn't have? That kind of makes me upset that both versions wern't the same.
There wasnt enough space on the DVD for more chapters...
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Old 02-29-2008, 03:20 PM   #6  
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There wasnt enough space on the DVD for more chapters...
sure about that? they were pretty pressed for time in development and trying to get it out the door. also, the content wasn't made available on 360 because it ran on a newer version of Unreal (at least that's what they said, probably also hoped people would double dip a little).
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Old 02-29-2008, 04:14 PM   #7  
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There wasnt enough space on the DVD for more chapters...
Link?
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Old 03-01-2008, 05:43 AM   #8  
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There wasnt enough space on the DVD for more chapters...
Don't be a douche.
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Old 03-01-2008, 05:45 AM   #9  
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I suppose the PS3 version of Lost Planet with the extras it has is because for the 360 they didn't fit on the DVD right?... Not because there was extra development time and they added extra content to make anyone that has both a 360 and PS3 consider also getting the PS3 version.
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Old 03-01-2008, 07:22 AM   #10  
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I suppose the PS3 version of Lost Planet with the extras it has is because for the 360 they didn't fit on the DVD right?... Not because there was extra development time and they added extra content to make anyone that has both a 360 and PS3 consider also getting the PS3 version.
The PS3 version of LP sucks. Hell, LP sucks, but the PS3 version redefines the art of sucking.
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Old 03-01-2008, 07:44 AM   #11  
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Originally Posted by kamspy View Post
Yep. The chapter isn't very long, but it is new content and fun to play as a fan of the series. It runs over 60fps which really makes it look even prettier. I'm holding off on the PC version of this instead of double dipping like I did with the first one.
Definately, I hate getting burned with the "Exclusive" crap only to see it get a PC launch date.

I got burned with GoW1, PC version is superior in all aspects and will definately rent and wait to buy the PC version

True 1080 resolution at 60FPS.

And LP on the PS3 is a joke, they didn't even bother optimizing.

We know Capcom could do good PS3 games (DMC4) so there is no excuse for that sloppy port.
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Old 03-02-2008, 06:36 PM   #12  
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sure about that? they were pretty pressed for time in development and trying to get it out the door. also, the content wasn't made available on 360 because it ran on a newer version of Unreal (at least that's what they said, probably also hoped people would double dip a little).
Space was not an issue with GoW on the X360, as I remember reading that it didn't come anywhere near filling up a DVD9 disc back then. In fact, even a game as huge as Oblivion(took me 255 hours to beat) only takes up half of a DVD9 disc. I would have to agree that it was likely more of a time constraint as they needed this game in time for the holiday season.

As for the PC version, you have a lot more hardware possibilities depending on what kind of system you are running. I find it amazing that a $400 console was able to do what it was doing when it was released.
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Old 03-02-2008, 09:01 PM   #13  
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Originally Posted by kamspy View Post
Yep. The chapter isn't very long, but it is new content and fun to play as a fan of the series. It runs over 60fps which really makes it look even prettier. I'm holding off on the PC version of this instead of double dipping like I did with the first one.
how were the controls? i would think it would be a little strange mapping all of those buttons onto the keyboard in a comfortable manner. one of the things i really liked being able to do with the controller was reloading, rolling, and getting the active to shotgun people at the end of the roll.

how was multiplayer, too? were people better on PC or 360? was there as bad lag issues?
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Old 03-02-2008, 11:41 PM   #14  
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how were the controls? i would think it would be a little strange mapping all of those buttons onto the keyboard in a comfortable manner. one of the things i really liked being able to do with the controller was reloading, rolling, and getting the active to shotgun people at the end of the roll.

how was multiplayer, too? were people better on PC or 360? was there as bad lag issues?
The controls could be mapped to the keyboard, but I chose to use the 360 controller via USB. Most "Games For Windows" have it as an option now. Microsoft is really pushing it on the PC crowd. I'm actually happy the PC is kind of having a unified "joystick" because of it.

The PC online crowd is more mature if that is what you are asking. I didn't experience any lag, but I have a very high speed connection and know what to look for in a server. The average gamer is probably better off with xbox live. It is by no means difficult to find a good server though. If you can post in a forum you can surely find a stable online Gears match.

60fps is very important to me, and I think it should be a requirement for these next gen systems. I doubt many other devs aside from IW will take the time to create a game that looks amazing and runs at the defacto frame rate. Being satisfied with 30fps this generation is insane. I'm guilty of it myself by buying Assassin's Creed and Uncharted, but if it can't do 60fps, I'm likely not playing it.

IW pulled the dev industries pants down when they released COD4. I can't even think of another next-gen fps that runs 60fps. COD2 does, and I think Haze will.

I play most of my shooters on PC anyways. Bioshock made me the happiest. When I downloaded the demo on 360 just to see what it looked like on the big screen, I was really glad I didn't sink $60 in that version. Same goes for Orange Box on PS3. I gave it a rent to see the HL2 world on the plasma and it just seemed really meh. People aren't getting all of their game, and IW showed the industry it is not a hardware fault in either major console.
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Old 03-03-2008, 12:53 AM   #15  
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Originally Posted by kamspy View Post
The controls could be mapped to the keyboard, but I chose to use the 360 controller via USB. Most "Games For Windows" have it as an option now. Microsoft is really pushing it on the PC crowd. I'm actually happy the PC is kind of having a unified "joystick" because of it.

The PC online crowd is more mature if that is what you are asking. I didn't experience any lag, but I have a very high speed connection and know what to look for in a server. The average gamer is probably better off with xbox live. It is by no means difficult to find a good server though. If you can post in a forum you can surely find a stable online Gears match.

60fps is very important to me, and I think it should be a requirement for these next gen systems. I doubt many other devs aside from IW will take the time to create a game that looks amazing and runs at the defacto frame rate. Being satisfied with 30fps this generation is insane. I'm guilty of it myself by buying Assassin's Creed and Uncharted, but if it can't do 60fps, I'm likely not playing it.

IW pulled the dev industries pants down when they released COD4. I can't even think of another next-gen fps that runs 60fps. COD2 does, and I think Haze will.

I play most of my shooters on PC anyways. Bioshock made me the happiest. When I downloaded the demo on 360 just to see what it looked like on the big screen, I was really glad I didn't sink $60 in that version. Same goes for Orange Box on PS3. I gave it a rent to see the HL2 world on the plasma and it just seemed really meh. People aren't getting all of their game, and IW showed the industry it is not a hardware fault in either major console.
thanks for the reply. one of the things that really bugged me with Gears 1 was that latency played such a huge roll in multiplayer. going to it from Halo 2, which in my opinion had very little latency issues, was a huge adjustment. the host had a huge advantage in that game. my other question about multiplayer was more about skill, and because you are playing with a gamepad against people that are most likely using keyboard/mouse, do you notice a divide, or feel at a disadvantage?
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