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Xbox Live Arcade Space Issue Crippling Street Fighter II HD

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Old 01-31-2008, 06:53 PM   #1  
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Default Xbox Live Arcade Space Issue Crippling Street Fighter II HD

http://www.videogamer.com/news/30-01-2008-7377.html

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Could cramming 1080p graphics and remixed soundtrack within XBLA file limit lead to differences between XBLA and PSN versions?

The man behind Super Street Fighter 2 Turbo: HD Remix has admitted that the XBLA game-size limit imposed by Microsoft is causing development problems, sparking concern that there may be differences between the XBLA and PSN versions of the game when it is finally released.

Capcom is currently working on a HD Remix version of Super Street Fighter 2, to be released on XBLA and PSN at some point this year. Changes include a remixed soundtrack, character rebalancing and completely redrawn 1080p graphics. The game will also come bundled with the classic version of SSF2T for die-hard fans.

Speaking exclusively to VideoGamer.com, SSF2T:HD Remix director David Sirlin revealed that developer Backbone is struggling to fit the new HD graphics into the 150MB Xbox LIVE download limit and admitted that including remixed music as well as the original music is proving "difficult or impossible".

When asked whether the 360 download limit was causing any problems, Sirlin said: "Yes, it's difficult to store so many 1080p graphics in such a small download size. A lot depends on the specific shading that the final art will have, and how well that shading compresses. It also makes it difficult or impossible to include all the original game's music AND all remixed set of music. We're still doing our best to fit within the limit we've been given."
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Old 01-31-2008, 06:55 PM   #2  
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what's the difference between the xbox live version and the PSN version other than the resolution??
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Old 01-31-2008, 07:08 PM   #3  
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Originally Posted by gameguru1360 View Post
what's the difference between the xbox live version and the PSN version other than the resolution??
We don't know yet. The devs are having a hard time squeezing the game into the 150MB XBLA cap.

PSN has no such memory cap for downloadable games.

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Old 02-01-2008, 04:55 AM   #4  
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I don't get why Microsoft continued to have the download cap when it became clear it was holding back the potential of the download service.

I'll be getting the PS3 version anyway, as with DMC4, the pad is FAR more suited to this type of game, especially as it has a D-pad that actually works (along with the "Bumper" buttons) that is the achilles heel of the 360 pad, other than that and for 90% of games it is far better than the PS3 pad, but genres like this it is severely flawwed.
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Old 02-01-2008, 09:55 AM   #5  
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This is distressing to say the least; I have been eagerly anticipating this title for a while. I bought a 3do back in the day just to play this game, and this time its in HD!

Forcing the XBLA version to dumb itself down is infuriating, especially when they have no such restrictions on any other downloads on the marketplace. I've seen game demos on there that were close to 2 gigs.

I have only tried the launch Ps3 controllers (haven't held the new dual shock yet), but I hate the way they feel, very lightweight and chincy; it feels like it is going to snap.

The 360 (wireless) controller on the other hand is fantastic; I would put it on par with the NES Max and Genesis 6 Button as the greatest controllers of all time. I do agree that the D-pad is not the single most accurate thing in the world though; it has similar issues to the PSP D-pad when it comes to trying to play SF type games on it. I wonder if the little stick on appliances you can buy for the PSP would fit on the 360 D-pad. They really do fix the issue on the PSP.

Oh well, at least SF4 is coming along; they showed some new screens of that on GS this week and it looks beautiful.
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Old 02-01-2008, 10:03 AM   #6  
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Originally Posted by kamspy View Post
We don't know yet. The devs are having a hard time squeezing the game into the 150MB XBLA cap.

PSN has no such memory cap for downloadable games.
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If they had even 1/4th of the content of XBL than I bet they would start to rethink having a cap size..

As it is XBL has more arcade games, demos, videos ect ect...

If you must have an old arcade game in HD, than go ahead and bitch but I bet they will make it work..
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Old 02-01-2008, 10:28 AM   #7  
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This is BS. The PS3 version is probably now going to get gimped because of XBLA's shit filesize cap. They should just charge 360 owners $10 more and put it out on disc so we PS3 owners don't have to get screwed with downrezzed graphics and/or overly compressed audio. Man, f--k M$!!!
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Old 02-01-2008, 10:55 AM   #8  
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Heh, I didn't think about it like that, you may well be right.
It follows the same suit as games being developed on both platforms not utitilizing the extra BD space or processing power of the Ps3. It makes me not want to shell out the extra coin for a Ps3 knowing that it's resources are squandered 99% of the time...

Personally, I would be more then happy to purchase this on disk, but that will never happen. I sincerely doubt this game would garner enough interest to cover the cost of packaging, design, shipping, etc...
I 'm sure the only way it is financially feasable to release titles like this is in DL form.
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Old 02-01-2008, 11:02 AM   #9  
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Old 02-01-2008, 11:05 AM   #10  
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Heh, I didn't think about it like that, you may well be right.
It follows the same suit as games being developed on both platforms not utitilizing the extra BD space or processing power of the Ps3. It makes me not want to shell out the extra coin for a Ps3 knowing that it's resources are squandered 99% of the time...
This is exactly the point. BD for games means nothing the only things it may help with is for lazy programmers to do a half ass job.

This has been shown a number of times, and although the extra space in theory could result in x, y, z being better. So far that plan has not come to fruition and has only contributed to sloppy coding..

EDIT: Hopefully they change that and the extra space actually starts to make a difference in terms of quality..
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Old 02-01-2008, 11:18 AM   #11  
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Originally Posted by Lilmase1153 View Post
If they had even 1/4th of the content of XBL than I bet they would start to rethink having a cap size..

As it is XBL has more arcade games, demos, videos ect ect...

If you must have an old arcade game in HD, than go ahead and bitch but I bet they will make it work..
I seriously doubt that there will ever be a cap implemented on the PSN. There's no reason to. The only reason MS instituted the cap in the first place was so that Core owners with memory cards could still download titles without a HDD. PS3 doesn't have that complication. ALL PS3's have an HDD. And if you fill it up, buy a bigger one, transfer your existing content and keep on downloading. Cripes, they show you how to do it in the fricking manual!!
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Old 02-01-2008, 11:25 AM   #12  
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I seriously doubt that there will ever be a cap implemented on the PSN. There's no reason to. The only reason MS instituted the cap in the first place was so that Core owners with memory cards could still download titles without a HDD. PS3 doesn't have that complication. ALL PS3's have an HDD. And if you fill it up, buy a bigger one, transfer your existing content and keep on downloading. Cripes, they show you how to do it in the fricking manual!!
That was not my point, I am just being objective showing both sides. Limiting size for the arcade console makes perfect sense for anyone gaming with the memory card. But there would be a point for cap size once Sony has to pony(not trying to rhyme ) up more and more cash to run these off of their servers. Space is not free and maintaining something as large as XBL is no easy task. We can only speculate now but once the PS3 has the library size of XBL I bet a lot of the advantages people see now, will soon be gone.

I honestly could care less about this title being remixed in HD or rather any classic title. The low rez versions of these is what appeals to me almost just for nostalgia purposes
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