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IGN: Head-to-Head, Burnout Paradise. PS3 overall winner

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Old 01-26-2008, 07:55 PM   #1
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Default IGN: Head-to-Head, Burnout Paradise. PS3 overall winner

http://insider.ign.com/articles/846/846534p2.html

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The Head-to-Head is designed to let gamers know which version of a multiplatform game is worth your hard-earned money. We break down each segment of a game, and then tell you which platform reigns supreme when the dust settles.

Burnout Paradise is the broadly ambitious open-world racing game from Criterion Games. The game is designed around the idea of one massive city which, once up and running, can be blazed through without a single loading screen to hold up the action. The insanely detailed environments, spectacular particle effect, realistic lighting, and amazingly detailed car models, all being rendered at 200 mph would be a test for most processors. In bringing a game as demanding and graphically impressive as Paradise to both the Xbox 360 and the PS3, surely, something has to give. Does one version crash and burn while the other speeds on by for a victory lap? You're about to find out.

For people who hate reading we've even put together a Video Head-to-Head where you can watch side-by-side footage and listen to our opinions without all of those pesky words.

Price Points
Burnout Paradise costs $59.99 on both PS3 and 360. If you order through Gamestop, you'll get a bonus car called Steel Wheels and the ability to unlock a Gamestop-themed skin for your cars. What could be sweeter than that? Neither console has any sort of limited edition or extra collectible bonuses to be had. On this point, you'll be equally well served on either console.

Features
Burnout Paradise has done a really admirable job of matching features across both versions of the game. The basic concept of Paradise is, of course, to load into the city itself and then cruise around at your leisure, picking and choosing what events you want to enter, or if you'd rather just play without any preconditions, you can zoom around on your own as much as you want. It's an amazingly smooth and streamlined experience on both consoles. From the title screen you just hit "start" and load into the city. Once you're in the city, everything can be handled in-game, from entering events to hopping online with some friends.

Online modes in both versions are identical, offering the ability to find friends, enter an open-ended free drive mode with another player, compete in races, or try to beat high scores registered on EA's servers by other players. Accessing all the online modes are as easy as hitting right on the d-pad at any point in the city and scrolling through a menu overlay.

Of course, the 360 version features Achievement Points for competitive zealots to wag about in their friends faces. While earning achievements is frequently the most addictive thing in gaming this side of a morphine drip, they don't really add much to the 360 version. The open-ended nature of Paradise means that progression in both games is driven by completing rounds of races and discovering hidden area, breaking through specially marked billboards, and hitting sweet jumps. Pretty much all the stuff that would have been fodder for achievement points is actually part of the main progression in both games, making the 360's achievements seem a little bit arbitrary and kind of beside the point. Achievement junkies will find a stiff challenge in getting all the points out of Paradise, but your average John Q. Gamer won't even notice they're there.

The PS3 version offers SixAxis support for basic steering (though it defaults to regular analogue stick steering, so everyone just relax) and also Showtime mode (here it defaults on). It's unlikely many gamers will be swayed by the addition, but it's something extra that the 360 version doesn't support. Then again the 360 offers custom soundtracks so we'll call this one a tie.


Control
Since the PS3 and 360 controllers offer the same number of input options, with a similar layout, the controls for Paradise are pretty much identical across both platforms. You'll accelerate with the R2 trigger on PS3 and the right trigger on 360. Brake is mapped, respectively to the L2 button and the left trigger. On the PS3 the square button hits the emergency brake for 180's, and the X button is used for boost. On 360, the X button is used for emergency break and the A button engages the boost. Entering Showtime mode is handled by simultaneously pressing the right and left bumpers on 360 while (see if you can guess) the PS3 handles it with simultaneous presses of R1 and L1.

Since the control layouts are near identical, preference for which one is superior will be wholly subjective. Some will prefer the sturdy and ergonomic feel of Microsoft's controller, while others will prefer the airy analog sticks and mush trigger buttons of the SixAxis. Neither is inherently better than the other, but players will undoubtedly feel more comfortable with one over the other based on their own ergonomic preferences.

As previously mentioned, the PS3 version allows players to steer their cars with tilt controls. I spent a little more than three hours playing exclusively with tilt controls and had a fun enough time doing it. Paradise wasn't really balanced for the slightly less accurate input that tilt controls provide, but I have to say, using motion to guide your car is ultimately a lot more demanding and, if you go with it, engaging than using regular analog control. It does wear thin after a while, but it's a nice addition for those that enjoy the option and, because of the extra choice, we'll give the PS3 version the nod when it comes to controls. 360 fans have nothing to feel glum about as the controls on the 360 controller are excellent, but the extra option for PS3 owners make it just a little more diverse.


Graphics
Burnout Paradise is an amazing technical feat and looks great on both systems. The absence of loading screens, the rock solid framerate, the detail on car models, and the sheer speed at which everything is rendered is a stunning achievement. That being said, there are some small but noticeable differences that make the PS3 the clear choice in this category. You'll notice that while colors seem a little more subdued on the PS3 (we were playing with identical screen brightness settings), there is generally a bit more detail in the environments, especially in town with lots of objects being rendered in a comparatively small area.

Likewise, the draw distance is a little cleaner and more distinct in the PS3 version. The 360 version also has a fair amount of pop-in, especially with distant objects. I also found cars in traffic would sometimes add-in a last layer of texture detail as I got closer to them in the 360 version. There's some pop-in in the PS3 version too, but generally speaking, it's much less noticeable, restricted to a tree or some bushes in the background. The PS3 had the slight edge in lighting effects in as well, with some interesting refraction or glint happening at almost all times on your car model, while the 360's lighting seems a little less pronounced.

While both versions of the game run at rock solid framerates, it did seem like the PS3's was a little bit faster, running silky smooth at high speeds. The 360 version is an admirable production but the framerate does seem slightly slower than the PS3's, with an occasional hitch at high speeds. This isn't something to be too concerned about as both version look and feel great at top speed, and most people probably won't ever see a difference unless switching back and forth on an HD monitor. Also, some people may actually prefer the overall look of the 360 version because colors seem to pop a little more brightly from the screen, but otherwise, the game is just a bit more detailed, smoother, and better lit on the PS3. Both versions really do look great, but the edge has to go to the PS3 here.


Sound
Options for sound seem pretty much identical across both platforms. With the proper rigging, you'll be able to get Dolby 5.1 audio out of both the PS3 and Xbox 360, and the game will sound great on either system that way. The variety of engine sounds, crashing effects, squealing tires, and metal on metal takedowns all sound crisp and clear on either machine. Each game features an identical soundtrack comprised of 70 EA Trax selections, some of which are throwback favorites from previous Burnout games. Of course the 360 allows you to play custom soundtracks from your hard drive, but otherwise the overall sound quality is indistinguishable between the 360 and PS3.


Presentation
The game is built around a continually streaming environment with no load screens once in-game, the only real difference is the initial load from the title screen. The 360 has a slight advantage here, loading in about 30 seconds, compared to the PS3's 35 seconds, but in practical terms, the difference is negligible as that's the one and only loading screen you'll see. There are a fair amount of in-game cutscenes that play before and after specific events, but, aside from the already mentioned graphical differences, these are mostly identical across both versions.

Those looking for flaws will notice the movie that plays during the title screen tends to hitch noticeably every few seconds on the 360 version, while its PS3 counterpart runs smoothly throughout. This is a relatively marginal issue, however, and doesn't really affect the experience you'll have with the game. In the end, the game's presentation is pretty much equal across both platforms.


Overall
So which version of Burnout Paradise deserves your hard earned money? While it's a close call, the PS3 one ultimately delivers an experience that's just a little sharper, faster, and with the extra control options of SixAxis, offers an experience that you won't quite match on 360. The 360 version is excellent in its own right and, if you're not a multi-console owner, you should have no problems getting the most out of the game. If you do have the luxury of choosing consoles, the PS3 has that little extra boost where it counts. Some people might prefer the slightly brighter coloration on the 360, but for most, the added environmental detail, ubiquitous lighting effects, and slightly higher frame rate on the PS3 deliver just a little better overall experience. While we've seen lots of third party games suffer when ported from 360 to PS3, Burnout Paradise is clear proof that, when designed from the ground-up for multi-core processing, the PS3 can definitely compete with any other console out there.
an IGN Insider article doing a head to head of burnout paradise PS3 compare to 360.
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Old 01-28-2008, 02:09 AM   #2
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But, but, but, but, mulitplatform games have to look better on 360..... you know.... bungie left us,,,,, and Rare stinks now....... what about a new Brute Force? eh? no......,,,,,,,,ugh,,,,, oh no! what will we do

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Old 01-28-2008, 06:38 AM   #3
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We need to stop playing these games hehe, we are all grown ups right.

The fact is, some MP games will look better on one platform, whilst others will look better on another.

Horses for courses. Let's get away from this 'my console is better than yours' stuff.

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Old 01-28-2008, 07:52 AM   #4
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Originally Posted by Alpha1 View Post
We need to stop playing these games hehe, we are all grown ups right.

The fact is, some MP games will look better on one platform, whilst others will look better on another.

Horses for courses. Let's get away from this 'my console is better than yours' stuff.

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Old 01-28-2008, 09:27 AM   #5
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Talk about unneeded threads. EA has ruined BO. It plays more like NFSU than BO. meh
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Old 01-28-2008, 10:10 AM   #6
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No grown ups here. If we were supposed to act like grown ups we wouldn't be on a stupid internet forum trying to get away from our work that we're supposed to be doing!
This forum is great to hear the sides bickering and tormenting each other....and I'm not one for drama (my fiance is) but I enjoy these threads.
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Old 01-28-2008, 10:33 AM   #7
High Definition is the definition of life.
 
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Talk about unneeded threads. EA has ruined BO. It plays more like NFSU than BO. meh
If it looks better on the PS3 it must suck!
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Old 01-28-2008, 11:11 AM   #8
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If it looks better on the PS3 it must suck!
Amen!!
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Old 01-28-2008, 11:19 AM   #9
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No grown ups here. If we were supposed to act like grown ups we wouldn't be on a stupid internet forum trying to get away from our work that we're supposed to be doing!
This forum is great to hear the sides bickering and tormenting each other....and I'm not one for drama (my fiance is) but I enjoy these threads.
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Old 01-28-2008, 11:26 AM   #10
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Better than hating on the streets with a gun or knife.
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Old 01-28-2008, 11:29 AM   #11
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Interesting article.

I own the 360 version. Couldn't care less if PS3 has the edge. I'm still enjoying it.
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Old 01-28-2008, 11:29 AM   #12
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So tell us how you really feel

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If it looks better on the PS3 it must suck!
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Old 01-28-2008, 11:55 AM   #13
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ok don't get to happy ps3 fanboys because it's still roughly ,

3 (ps3 better) v.s. 1,000 (xbox360 better) games

hell even the miami dolphins won a game this season so we should all have learned by now that anything and everything is bound to happen with time.

i don't own the game yet but i have been considering it. maybe i should pick up the ps3 version. i think i will it's been a while since i bought a ps3 game worth buying.
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Old 01-28-2008, 12:08 PM   #14
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What did you think of the demo? I was highly disappointed. It plays nothing like BO. It felt more like NFSU. Its open nature will get boring fast IMHO. Sad because I am a huge BO fan and I really wanted to get BP. I may get BO3 Takendown since it is BC and can be played online. I already have BR on 360. BR (360 version) still is the best in the series.

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i don't own the game yet but i have been considering it. maybe i should pick up the ps3 version. i think i will it's been a while since i bought a ps3 game worth buying.
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Old 01-28-2008, 01:34 PM   #15
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What did you think of the demo? I was highly disappointed. It plays nothing like BO. It felt more like NFSU. Its open nature will get boring fast IMHO. Sad because I am a huge BO fan and I really wanted to get BP. I may get BO3 Takendown since it is BC and can be played online. I already have BR on 360. BR (360 version) still is the best in the series.
I do agree that it does feel more NFSU. I really liked some of the original burnouts more. The driving in this just feels so unrealistic. Not that the game is realistic, but it at least was a little closer to it in the original couple games.
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