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Half Life sequel announced with March release- Bleeping VR title

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Old 01-02-2020, 06:30 PM   #1  
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Default Half Life sequel announced with March release- Bleeping VR title

So HAlf-life Alyx was just announced and trailer looks good but it is a VR title. F'ing valve - nearly a decade wait and we get a game nobody wants to save a system nobody has.
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Old 01-03-2020, 07:10 AM   #2  
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Uh.. 4.2 million HMD's have been sold as of 2019. Oculus is on like it's 3rd revision, the Index just came out not long ago and shattered the competition with it's specs, however the Newer Oculus S has all of the sensors built in to the HMD itself with no need for the wall mounted ones. They have a portable version, Oculus has been able to drop it's price to a reasonable 400 dollars on the S model.

(Valve wants WAY too much though for the Index, but the original Vive has come down significantly in price.

Embrace the future? There are mobile units being developed and shipping from some companies, Sony owns the lion's share of the market right now, with Oculus just behind it.

I think Valve is banking on the Index with Alyx, I just think they may have waited too long, the current generation for the most part may not even know wtf half life is. (though the people who "Grew up on it" are entering their 30s and 40s and may have more disposable income to drop on a set.
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Old 01-03-2020, 07:12 AM   #3  
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When you have a headset finally capible of hitting 120hz (which I think both the S and Index can do) it's incredibly immersive. Most of the time even when I had a Samsung Gear VR with my Galaxy 7 Edge the first words out of most people's mouths when they tried it was "...Holy shit."

Now there are non gaming industries also heavily investing in to this, like the medical field and architectural/engineering fields.
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Old 01-03-2020, 10:30 AM   #4  
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Uh.. 4.2 million HMD's have been sold as of 2019.
Which is microscopic in comparison to console sales and a pittance in comparison to PC. They shouldn't be catering specifically to this customer with exclusives yet. And especially not with a supposedly high demand title. Personally, I'm not impressed by the Half-Life franchise, so whatever.

But even for VR in general... I still can't get over the "drag yourself here" function in Skyrim VR. I don't see a reason they couldn't include thumb sticks for forward movement.
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Old 01-03-2020, 10:39 AM   #5  
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Didn't they "just announce" this like two weeks ago?

Never used VR. Kinda interested, not really.

Also fuck Valve. They owed us HL3 or at least HL2:E3 like 10 years ago. Fuck this prequel shit
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Old 01-03-2020, 08:58 PM   #6  
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When you have a headset finally capible of hitting 120hz (which I think both the S and Index can do) it's incredibly immersive. Most of the time even when I had a Samsung Gear VR with my Galaxy 7 Edge the first words out of most people's mouths when they tried it was "...Holy shit."

Now there are non gaming industries also heavily investing in to this, like the medical field and architectural/engineering fields.
Have you seen linus review the s is frame limited to IIRC 80 fps. Yea the new rift s not needing the sensor and working inside out is actually good equipment but the best tech doesn't always win, you need to get software devs and users on board and so far hasn't really happened. I actually have been kicking around the idea of a rift s. If you haven't seen Linus tech tips mea culpable review you should. I am just trey bitter that this is the half life they gave us and not an incredible gorgeous hl3.

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Old 01-04-2020, 08:30 AM   #7  
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Most of the time even when I had a Samsung Gear VR with my Galaxy 7 Edge the first words out of most people's mouths when they tried it was "...Holy shit."
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The first words out of my mouth were ď Iím going to fucking vomitĒ. Canít do VR.
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Old 01-04-2020, 12:08 PM   #8  
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The first words out of my mouth were ď Iím going to fucking vomitĒ. Canít do VR.
I just don't want to. I'd rather play regular games. I have plenty of actual reality activities that I could do if I didn't want to sit on my ass.
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Old 01-04-2020, 11:29 PM   #9  
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The first words out of my mouth were ď Iím going to fucking vomitĒ. Canít do VR.
Linus talked about this briefly, it's probably because the device was dropping frames, or way below it's refresh rate, which can cause nausea and dizziness. With a modern system that can push VR games at 60+ fps this shouldn't happen, unless you're super sensitive to motion.
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Old 01-04-2020, 11:31 PM   #10  
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Which is microscopic in comparison to console sales and a pittance in comparison to PC. They shouldn't be catering specifically to this customer with exclusives yet. And especially not with a supposedly high demand title. Personally, I'm not impressed by the Half-Life franchise, so whatever.

But even for VR in general... I still can't get over the "drag yourself here" function in Skyrim VR. I don't see a reason they couldn't include thumb sticks for forward movement.
I mean how many consoles, and how many gaming specific PCs have been sold in the time frame? 4.2 million units for a technology only a few years old isn't that bad.
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Old 01-06-2020, 01:29 PM   #11  
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I mean how many consoles, and how many gaming specific PCs have been sold in the time frame? 4.2 million units for a technology only a few years old isn't that bad.
21.2 million in 2017 alone... 16.63 in 2018.

I'm not saying stuff shouldn't be developed for it. Just that it shouldn't have been something that a lot of gamers have been asking for Ė a sequel to Half Life of all things.
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Old 01-06-2020, 05:38 PM   #12  
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Gabe is too fat and lazy from doing nothing the past decade to fit under any computer desk, or in any computer chair, so they need to make a game that they can just put on his face.
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Old 01-22-2020, 05:56 PM   #13  
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FWIW I was way wrong. I picked up a rift s and it is nothing like I anticipated. I was thinking it would be like the google cardboard type stuff or samsung vr - Phone based drop in stuff. THis is nothin glike that - jaw dropping in a number of ways just so many OMFG moments and am just kind of learning my way around and getting my "home base" (vr house) established.

This version of HL is not what i wanted but now I am looking forward to it as a kick ass vr game. Gonna do some google earth VR ttonight and see how that pans out
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Old 01-23-2020, 10:16 AM   #14  
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I'm still not convinced that VR doesn't go the way of 3D. In fact, if I was betting on it, I'd bet the format is abandoned in 10 years
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Old 01-23-2020, 09:08 PM   #15  
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I'm still not convinced that VR doesn't go the way of 3D. In fact, if I was betting on it, I'd bet the format is abandoned in 10 years
You may very well be right but I don't think so and here's why.
3D always suffered from a few hurdles it was not going to overcome, the first being glasses. Nobody wanted either active shutter or plane polarized glasses. For vr having a device strapped to your head is just accepted. It is part and parcel to the experience but there are varying degrees of comfort. When weight distribution is maximized it is not really a big deal. The big hurdle for many was the necessary equipment. The old rift required a usb and display cable as well as 3 sensors that had to be mounted in the room (2 in front and one in back for room sozed vr - you could get away without the 3rd sensor if you just wanted a fairly stationary vr experience) That is 4 usb 3.0 (and usb 3.0 wasn't necc standard on all hardware current and in use then) ports and display.
The newer oculus systems Rift S/ Quest require no external sensors there is a series of cameras built into the headgear that analyzes the surroundings and it is f'ing impressive. The resolution has been increased to 1280x1440 (although FPS dropped from 90 to 80 on the newest model to keep required hardware specs the same and they aren't that big GTX 960 and 4 core 4590 or above. My ryzen 5 2600 and 1070gpu have zero troubles and my 3800x and RTX 2070 super allow for ~ 1.8 super sampling as well.
The Quest is totally pc free and is ~75% of the machine the rift-s is and if you want you can connect it to pc and increase it's capabilities as well. The rift S comes in at $400 and can be set up in like 15 minutes by a moron and the quest is $400 or $500 depending on storage size. If you want even higher rez and an even more accurate tracking system and frame rate and are willing to have sensors mounted still then the valve index is something.

Also the rift-s is waaaaaaaaaaaaaaaaaaaay better at 3d than any 3d experience I have ever experienced. I have a 3d projector and 105" screen and dozens of 3d blu-rays and nothing comes close - IMAX has not even come close IMHO.

Also there is no cross talk or eye fatigue that I have experienced although the pd is not actually adjustable on the new rift and quest (there is a software adjustment but not the same) but reports have it doing well for pd of 58-66 which encompasses most people. I have no issues.

There is a lot of things that I am finding these machines do that I had no idea they did - cardboard drop-ins actually hurt vr in many ways by providing a lackluster imitation experience that many including myself thought was more representative and also initial vr demos were always big chunky / boxy polygons that did not look real.

Just in the past few days (maybe weeks) oculus dropped an alpha/ beta? on some reviewers of new tech that allows for full finger articulation on the quest that requires no controllers - it can track your actual hands via AI algorithms.
Anyhow the VR experience seems to be getting bigger and better and with Valave launching HL ALyx and Respawn doing a whole new Medal of Honor Game that looks kick ass exclusively for Oculus and steam vr and facebook oculus sharing the ability to play each others games- I can open steam vr on my facebook/occulus hardware and have either experience.

TL;DR vr is improving by leaps and bounds in user experience, convenience, ease of use , and price while 3D stagnated and had a pretty big hurdle it never overcame. Vr also re-integrates 3d better than 3d was done before.
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