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Official: Games You've Beaten, 2016

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Old 07-18-2016, 10:04 AM   #46  
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What GPU are you running? I can't remember.

The 300mbs for textures is actually a DSFix limitation I think. That said, it could be an actual engine limitation that then coincides to DSFix. I remember reading something about it when I was looking at the description on Nexus for the HD Textures. And Blighttown was a framerate slog anyway. I remember there being some almost game breaking moments when I was playing on my 670. And it doesn't make sense. The whole place is almost pitch black.

Seriously. I absolutely detest fake game time.
Well crap, I keep forgetting to check other threads :/ Not sure if any of this matters anymore haha.

I used a 980 Ti "Custom" by which I mean, it's Zotac brand but has EVGA parts bolted on haha. I run +200/+200 overclock (moderate) so probably equival to a EVGA 980 Ti Superclock variant.

I actually had very little issues in DS1 running the game at 4K resolution. There were some load spikes but they seemed to be consistent regardless what I tried to alleviate them so I assumed they were built into the game engine. The most annoying ones were the door that leads to Queelag (since I had to fight that bitch a few times), the load spike was possibly 10 seconds long? The other one was in the Ruins of New Londo, where walking between in the area between the actual Ruins and the lifts would cause 1 second spikes. Staying on one side (ie wall closest to the lifts or crossing the walk way to side closest to New Londo Ruins) wouldn't have any lag spikes. It was just crossing imaginary boundary lines. And the issue was easily repeatable.

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Salt & Sanctuary. 8/10

This is a Dark Souls clone whose gameplay style is 2D Metroidvania. A good combimation, decently executed. Flawed, but very fun.
I was debating the game during its recent sale, but the art style turned me off. Perhaps during the next sale.
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Old 07-18-2016, 10:17 AM   #47  
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I was debating the game during its recent sale, but the art style turned me off. Perhaps during the next sale.
The art style is just awful
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Old 07-18-2016, 10:31 AM   #48  
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Dark Souls 3

Dem text walls!!!
Spoiler:
Story: Yet another Dark Souls game with a shoe string story. But, by now you aren't playing Dark Souls for the story, are you? They added in a lot of story versus DS1, but unlike DS2 it didn't feel complete. For starters, the whole position in time is never really explained. It is clearly set later than DS1 possible millennia after, but who knows. I don't. And I'm pretty sure I'll have to read through pages of Wiki articles to find out.
EDIT: I should add, that the I wasn't aware DS2's Scholar of the First Sin edition is actually what changed some of the narration and added in more story elements. I guess prior to this version, DS2 was more akin to DS1 in terms of story elements, ie you didn't have narrations at pivotal points telling you WTF is going on.

Graphics: The graphics were definitely an improvement over previous Dark Souls titles. Draw distance was still absolutely amazing. They still used LoD changes for animations and sometimes it was noticeable on objects close to you which gave a weird juxtaposition. It wasn't common but when it happened very noticeable. The biggest complaint - Pop-up and shimmering. HORRENDOUS. Absolutely HORRENDOUS. The shimmering is most likely due to playing with in-game AA versus any special AA and at my native resolution (unfortunately my card full OC was perhaps 5-10% too slow to handle 4K resolution). But the pop-up, nothing I did would fix it. Reading on it, seems its a flaw carried over from the console development :/. It was bad, alot of the time immersion breaking. Nothing like exploring and enjoying otherwise beautiful scenery and then having a tree or rock formation model itself in front of you. The LoD clamps were so fucking retarded I could literally be 10 feet away from something and move forward at 8 feet it will change, at 6 feet it will change again transition through 3 different levels of detail from just a few movements of the character. But that draw distance. I love being able to turn the camera and still see an area I was just in. Climbing to where the stray demon is and looking over to being able to see the road of sacrifice AND the swamp (with any unlit torches might I add) was just amazing.

Gameplay: I felt Dark Souls 3 did a lot right, especially over DS1 and DS2, but combat was not one of them. For starters, staggering enemies was a fucking joke. And after looking into the Poise mod, it seems the new Poise introduced in DS3 is what through me off. Even having high poise in the game you would still be staggered. With the poise mode it brings you back to DS1/DS2 style poise where having high poise means you basically never get staggered (and this is for normal trash not bosses, they can stagger a fucking tank). For example, fight those ice beasts that love to fucking jump around and swing their sword with a 50FT radius (that's another fucking complaint, everyone and their mother had abilities that can essentially hit you even if you were yards away). Blocking them was pointless since they'd stagger me. Mid swing they'd hit me and stagger me. With their speed it was just a fucking nightmare until I learned you can just lick their nuts and they basically miss every swing. And this seems to be the solution with 90% of the monsters. Just run into them, most swing their weapon wide thus missing you entirely if you are spooning them. Some have AoEs that will hit you close proximity but it felt like they couldn't use those effectively. I found myself saddling any heavy armor wear with a two handed weapon, have them swing over my head and opening their precious soft back side to me which I would just back stab, and sometimes with my weapon! For my NG+ I will try the poise mod. But back to combat, with the poise change I found myself unable to stag lock mobs, even with the high poise dmg hammer and buff. What I mean is, in DS1/DS2 you can basically kill a monster if you have enough stamina to keep swing. First hit, stagger, second hit, continue stagger, etc etc. For DS3 there was some kind of underlining mechanic that after my second hit just about every monster would A) roll/backstep/walk out of my swing range or B) would block/parry my third swing thus turning the rolls around and leaving me with zero stamina and them unleashing a super combo. This was amazingly annoying especially for little trash since they become sponges towards the end. Requiring 4-5 hits for most kills and them being able to avoid my 3rd hit and subsequently my killing blow. (Any of the knights, I'm looking specifically at you fuckers.) Which is what made the dragon area a fucking nightmare. Tight proximity, cliffs, and enemies that can basically kill you if they hit you once and chain their combs. Fighting dragons at once was most likely fatal.

Music: I found it odd there was music at the title screen. Music was again mostly absent outside of story elements and boss fights, so basically just perfect. Exploring you can hear just about everything because there was no music to distract your senses. I even tried loading up the Symphony of the Night soundtrack and found the music annoying where as in the actual SOTN game, the music was intrinsic to the overall experience. Dark Souls conditioned me to having no music, ever, haha.


Overall: 9/10
I felt the game was amazing, just small graphical issues and combat changes that didn't sit well with me. But that stuff is subjective (Jkk claims to never noticed the pop up, and that guy is like some kind of eye doctor so I question his medical capabilities ). I found myself again giving up sleep to play a little bit longer. To the point where my senses were so dull I was just making things worse for my game experience haha. Learning that I can summon phantoms made the boss battles easy going. Even Lord of Cinders was a two attempt fight. I personally wish I didn't learn that because DS1 boss fights were way more epic/challenging since I was too stupid to realize I could bring a friend haha.
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Old 07-19-2016, 05:21 PM   #49  
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Finished both Witcher 3 expansions.

First expansion, Hearts of Stone - 6.5/10

There was WAY too much dialogue in this one. Don't get me wrong, I love the dialogue in Witcher 3 but there was almost no real gameplay due to the sheer amount of it for entirely too much of this one. It got good at the end, but there was a lot of talking to get through first. The major new gameplay element, enchantments, was a bust.

Second expansion, Blood and Wine - 10/10

Now this is an expansion! I enjoyed it more than the main game.

This one gives you an entire new area to explore, with a huge map and tons of ? markers to go investigate. There are lots of sidequests, many of them of amazing caliber as Witcher 3 has come to be known for. The main quest was really good, and the story was interesting. The new gameplay element introduced this time is mutations and it's awesome. Adds a whole new dynamic to building your character. Overall, this expansion is a must-play for people who enjoyed the base game. Make sure to install the mod that makes Grandmaster Witcher gear scale with your level.
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Old 07-19-2016, 05:28 PM   #50  
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With all the mods I have installed and the refinement brought to the game by both expansions, I'm gonna go ahead and play it on NG+ now.
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Old 07-23-2016, 11:03 AM   #51  
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Rise of the Tomb Raider 9/10

Game is gorgeous and plays really well, story is pretty good (better than the last imho) and overall the game flows well. A few minor things here and there such as some skill tree branches are worthless and do not present opportunity to use but overall I really enjoyable game. I am a bit of a completionist and got to ~96% of all finds and collectables then I started to get bored and went ahead and finished the game. Truly a lot of fun.
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Old 07-24-2016, 10:34 AM   #52  
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Uncharted 3 Drakes Deception 8.5/10. Finally finished up the uncharted collection that came with my ps4. Overall a really good game with a good story but plays a little dated which became more apparent as I was concurrently playing Rise of tomb Raider which was much more fluid. Still a great game that probably would have scored even a bit higher at time of release. Overall I give Uncharted 1-3 a 9.0 "A" rating and very enjoyable, time well spent.
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Old 07-24-2016, 11:40 AM   #53  
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Uncharted 3 Drakes Deception 8.5/10. Finally finished up the uncharted collection that came with my ps4. Overall a really good game with a good story but plays a little dated which became more apparent as I was concurrently playing Rise of tomb Raider which was much more fluid. Still a great game that probably would have scored even a bit higher at time of release. Overall I give Uncharted 1-3 a 9.0 "A" rating and very enjoyable, time well spent.
I forgot, I beat Uncharted 4 a few weeks ago.

It's an Uncharted game, 9/10. Graphics blew my mind.
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Old 07-31-2016, 08:13 PM   #54  
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Only game I really had time to play recently was UC4. I give it an B+.
Graphics were great, controls were great. Story was pretty good but....dunno guess it didn't grab me as well as previous iterations, UC 2 in particular.

Some of the end levels dragged on a bit too much, and it didn't have a 'supernatural' twist on the ending as has been the norm for the UC series. That was disappointing to me. Melee combat wasn't as refined as UC3, though the gun play was tighter than all previous games.

Competitive multiplayer is much better this time around, but didn't hold me long. And co-op is SORELY missing. UC2 had that shizz on lockdown.

Overall: Great game, only dragged down a bit IMO because it didn't outdo UC 2 and 3. UC2 is still the greatest in the series. But UC4 is definitely a must play.
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Old 08-02-2016, 09:48 AM   #55  
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Assassin's Creed: Rogue

7/10 (and I keep telling myself it should be a 6).

This really should have been an expansion/DLC to Black Flag. I get that they wanted this to be its own game, but it just didn't really need to be. As a result, it ended up feeling overly forced and short.

It had all the good stuff of Black Flag ship battles, naval campaign (yes, I liked that stuff), hunting and the rest... And I could have told you all the rest if I remembered them from Black Flag. Where they actually made it compelling to do all the side stuff. Things that I hated doing in AC:III by the way. In Rogue, there's just no need to. I never felt the need to craft new things.

The story was intriguing playing the other side of the line. They make it very easy to identify with Shay's desire to do the right thing. When that's compromised by what the Brotherhood is asking of him, he finds another way to go about it. There's some nods to the history of Black Flag and ACIII via the cast.

Looking forward to Unity and Syndicate in the hopes they feel more like individual instalments.
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Old 08-14-2016, 01:32 PM   #56  
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XCom 1. Incredibly fun, 9/10.

Now I'm playing Enemy Within w/ the Long War mod, which is absolutely fucking insane.
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Old 08-14-2016, 02:57 PM   #57  
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Contemplating another run through DA:I in nightmare mode.
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Old 08-14-2016, 08:50 PM   #58  
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Contemplating another run through DA:I in nightmare mode.
I enjoy replaying games I really liked at much harder difficulties.
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Old 08-19-2016, 11:41 PM   #59  
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XCom 1. Incredibly fun, 9/10.

Now I'm playing Enemy Within w/ the Long War mod, which is absolutely fucking insane.
Wait until you get to XCom 2, it's better than the other ones, and it's fucking hard even at normal difficulty.
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Old 08-20-2016, 05:54 AM   #60  
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Wait until you get to XCom 2, it's better than the other ones, and it's fucking hard even at normal difficulty.
Yea I am playin git now and I had to restart after like 9 or 10 missions, I had built my base all wrong and also everybody was injured and all I had left to try a mission with was rookies. Restarted and doing much better but the first thing I built was the facility to increase squad size.
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