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Double blow for The Orange Box PS3

Cygnus
11-23-2007, 12:05 PM
Note that this is from a PS3 fan site.... PS3 owners should be sick of these poor excuse 3 month late 360 ports...

http://www.pspsps.tv/2007/11/double_blow_for_the_orange_box.html
Valve canít be arsed with it, EA seems to be making a pigís ear of the port and, just to make matters worse, Xbox LIVE will be getting a demo in about half an hour. Because those seventeen people who havenít already bought might need more persuasion than all those perfect review scores.

All in all, things are looking pretty grim for the PS3 version. 1UPís recent preview is particularly cutting, revealing some staggering consistency problems in the gameís framerate, which apparently is only meant to be running at a pathetic 30fps anyway. The blame for this Ė possibly unfairly Ė is going to fall on EAís shoulders. Valve palmed off the PS3 development to an internal EA team at an early stage so that it could concentrate on the more directly compatible 360 version.

The game is supposed to be landing in December, which leaves very little time to finish ironing out all the bugs before final release. I guess weíve all learned that the PS3 just wasnít made to support three year old PC gaming technology. Whoíd have guessed? The only silver lining in this cloud is that Portal seems to be working fine, which is almost reason enough in itself to buy the 5-in-1 box pack. If Team Fortress 2 has also overcome the technical hurdles then you could probably live without experiencing all of Gordon Freemanís mute antics and would still be getting some good value for money.

But recent multiplatform successes like Call of Duty 4 and Assassinís Creed surely mean we shouldnít have to put up with second rate Xbox 360 hand-me-downs any more. Iíd advocate a boycott, but then Iíve bought The Orange Box on PC, meaning Iíve now paid for two copies of Half-Life 2, so Iím very much Valveís bitch already.

heyman421
11-23-2007, 12:19 PM
~Deleted~

awol
11-23-2007, 10:47 PM
While i'm a 360 fanatic, i'll be the first to point out that the frame-rate issues on ps3 ports is simply due to the ps3's lack of a hardware upconverter, and not necessarily GPU limitations.

Hopefully a software update will eventually improve the performance of the ps3's software upconversion, but until then it seems like a silly $30 oversight that's causing a lot of problems for sony.

Out of curiousity, how does the hardware upconverter have to do with the framrate issue? I'm guessing that you mean because the 360 does have the hardware upconversion that this also speeds up the framerate? :confused:

Since not everyone is running (gasp) on an HDTV, they might not be using an upconverted signal anyway, so from that perspective, the framerate should still run at an acceptable speed.

heyman421
11-23-2007, 11:06 PM
~Deleted~

awol
11-23-2007, 11:23 PM
actually, capt. asshole, the loss in performance comes from having to scale the textures to the higher resolution at the source, as the ps3 has to render the graphics at 1080, and then DOWNSCALE to whatever tv you might have.

The 360 can render games in their native resolution, and simply scale them to whatever the output resolution may be.

Woah. Dial down the cranky.

I was simply trying to understand how the one has to do with the other. My apologies if it came accross rude. And I think the "asshole" namecalling was in response to my use of "gasp" referring to HDTVs. My sarcasm was misplaced. I simply meant that people really should be using an HDTV to get the most out of these systems.

What you're saying makes sense. It's suffering in framerates because it's being rendered, and then downscaled right?

bboncorr
11-24-2007, 02:32 AM
actually, capt. asshole, the loss in performance comes from having to scale the textures to the higher resolution at the source, as the ps3 has to render the graphics at 1080, and then DOWNSCALE to whatever tv you might have.

The 360 can render games in their native resolution, and simply scale them to whatever the output resolution may be.

guess it has nothing to do with its inferior design because that would just be to honest for consumers to handle. nope bottleknecks have nothing to do with this issue at all (hey i thought issues like this got fixed by bottleknecks?).

guess the lack of support for devs also has nothing to do with this. funny how ms is giving full support and devs want to make the ps3 its port system. funny how devs are even willing to make the ps3 version inferior by doing this (or is it that simply the ps3 can't handle things the same way the 360 can handle them?).

it will be next gen before fan boys can admitt it. just like it took sony until this gen before announcing the ps2 was not built with quality in mind. but hey this ps3 god of all consoles is built with quality in mind just not gaming quality.