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Gaming & Systems A place to discuss video game systems ![]() |
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#61 |
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PUBLIC ENEMY #1
Join Date: Jan 2006
Location: Chi 'til I die
Age: 30
Posts: 7,647
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#62 |
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High Definition is the definition of life.
Join Date: Aug 2008
Posts: 2,198
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#63 |
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High Definition is the definition of life.
Join Date: Feb 2008
Posts: 3,724
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I was trying the demo again last night.
Man I hate how clumsy FPS are on consoles. Can you guys track these guys!? I remember someone here posted a video of KZ2 on veteran and that guy himself looked like he couldn't track the enemies. Frustrating when they just dance out of my reticule. |
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#64 | |||
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PSN is Free
Join Date: Jan 2006
Location: Saint John, NB Canada
Posts: 4,707
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Quote:
Quote:
http://gamesblog.ugo.com/index.php/g...ld_numero_dos/ Quote:
.. we shall find out in 3 more weeks, i'll be keeping the demo installed until then too ![]() @railven: what do you mean cant track the enemies? so far i havent had a single problem with the demo, at first i got pwn but finally after playing it for the 5th time and more, i can easily kill the enemies with just a few bullets right to their head, like 80% of the time im knocking off their helmets. the enemie AI is almost life like though, they almost never take the same path so you always have to keep a keen eye out. i find nothing "clumsy" about it, maybe your just not that use to it yet, but hands down for me for sure i feel KZ2 is far from a ordinary "video game" .. remove all HUD and it feels and runs life like.
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Uncharted 2 l GRID l Killzone 2 l Battlefield:BC l BuzzQuiz l Pacific Rift l Dead Space l Burnout l Motorstorm l R&CF l Uncharted Fat Princess l Shatter l Zen Pinball l PJ Monsters l PJ Eden l Astro Tripper l Zuma l Soldner-X l Cuboid l Prince Persia l PowerUp l Magic Ball l WipeOut HD l R&CF: Quest Booty l Fatal Inertia l Stardust HD l flOW l Blast Factor AR l Nucleus l Everyday Shooter Samsung LN46A530 Last edited by EddieDZ; 02-09-2009 at 08:14 AM. |
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#65 |
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I'm Fabulous.
Join Date: Aug 2007
Location: Dallas, TX
Posts: 3,661
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You guys have already mostly said everything about the demo itself that I was thinking.
But I have to say this. I guess it's the textures, but I noticed when I got through the first part and you're pulling the guy up onto the ledge, the ground looks like one image rather than a repeated "to fit" texture. There are more rocks and pebbles on the ground in some areas than in others. Rather than them all being spaced perfectly, repeatedly apart from each other all over the ground. The other thing I noticed was the lighting. It was amazing to see my shadow in some of these spots and see my shadow respond to what I was doing in-game. Never noticed that before in any other game. Visually, this game is just absolutely stunning. I had high expectations and it exceeded them. As far as the controls, maybe it's because I just came off playing gears, but I didn't it to be too difficult to grasp. I did forget to reload quite often though. |
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#66 | |
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I'm here for the lulz
Join Date: Jan 2008
Posts: 3,631
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Quote:
)I think it's the combination of a slight latency in the controls and a non-linear acceleration that make's it hard to grasp at first. BTW did anyone else let the demo sit on the "press start" screen long enough to see the in game video of a boss fight? Pretty wicked looking, especially the fire coming the burning tanks on the bosses back
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#67 |
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Esteban Moderatoro
Join Date: Dec 2007
Location: Cincinnati,OH Good Posts: 12
Posts: 13,048
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Aim from the hip folks, aim from the hip.
For whatever reason, it's clear that GG decided that you should shoot from the hip 99% of the time. I couldn't do shit with the dot-sight either. Tried a few rounds going strictly from the hip and all of a sudden I'm a master sniper. Aim slowly. Use the full throw of the analog stick. Not just full-out. It's a sensitive scheme. Also, only fire off about 3 rounds at a time. Last edited by kamspy; 02-09-2009 at 05:34 PM. |
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#68 |
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High Definition is the definition of life.
Join Date: Aug 2008
Posts: 2,198
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Im pretty sure aiming with the dot sight reduces the shakiness in aiming. If you just shoot from the hip your aiming goes wide, which is why your reticule spreads out after a second.
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#69 |
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PSN is Free
Join Date: Jan 2006
Location: Saint John, NB Canada
Posts: 4,707
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i shoot from the hip whenever the enemy is close enough to me, but if i am very far away and im shooting at a enemie thats on top of a roof or something, then i take cover behind a wall, peak out and zoom in and shoot, i have no problems aiming down the sight and shooting, but it does take a little time to get use to, i remember playing in the beta and i SUCKED from shooting down the sight, it was one of my bigger complaints about it, however it feels in the demo that they improved the accuracy a little bit.
the biggest problem with aiming down the sight and firing is that the game gives you absolutely no indication of any kind that are you actually landing bullets on the enemy, unlike when you fire from the hip your cross hair turns red so at least you know you are aiming directly at the enemy. What GG needs to do(which i already gave my feedback to them after the beta) is improve the little super tiny green dot on the rifle gun and make it more visible, either make it red or make it a darker green color and then maybe change the color slightly whenever you are aiming directly at a enemy or even when you landing bullets on a enemy. im almost 99% sure this would improve the use of the zoom in. they also need to bump up the accuracy of the zoom in to near 100%. i also find the weapon gives quit a bit of recoil when aiming down the sight which in turn makes it even more difficult to use. i also agree strongly that you cannot continuously fire, you need to fire in like 3 burst shots. also dont forget you have grenades... the freaking coolest thing is when you throw a grenade you see the fucking enemies literally run away from it and take cover. choke the grenade, hold it for a few seconds and then throw it, you'll take down like 2-3 halgast at once. one other thing that i notice about the game that i dislike a lot is NO ENEMY GRENADE INDICATION. though i have NOT yet been killed by a enemy grenade, i have been badly injured by them, but i hate the fact that not a single indication comes up letting you know there is a enemy grenade near you that was just thrown at you.... or is there? maybe i've been playing too long with no HUD!??!
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Uncharted 2 l GRID l Killzone 2 l Battlefield:BC l BuzzQuiz l Pacific Rift l Dead Space l Burnout l Motorstorm l R&CF l Uncharted Fat Princess l Shatter l Zen Pinball l PJ Monsters l PJ Eden l Astro Tripper l Zuma l Soldner-X l Cuboid l Prince Persia l PowerUp l Magic Ball l WipeOut HD l R&CF: Quest Booty l Fatal Inertia l Stardust HD l flOW l Blast Factor AR l Nucleus l Everyday Shooter Samsung LN46A530 Last edited by EddieDZ; 02-09-2009 at 08:25 PM. |
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#70 | |
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Esteban Moderatoro
Join Date: Dec 2007
Location: Cincinnati,OH Good Posts: 12
Posts: 13,048
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Quote:
Adds to immersion IMO. |
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#71 |
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I'm here for the lulz
Join Date: Jan 2008
Posts: 3,631
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Yes it does. I tried that out on a metal cabinet. If you unload a long burst of fire from hip you'll see your bullet impacts spread out a lot, if you do it down the sight they stay in a more tightly packed cluster (they still spread if you hold down the fire button but nowhere near as much) To tell the truth I like it that way.
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#72 |
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Plasmatic
Join Date: Jan 2006
Location: Port Orchard, WA
Posts: 2,784
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"you give me a water board, Dick Cheney and one hour, and I'll have him confess to the Sharon Tate murders." Jesse Ventura Proud to be living in a hatt free zone. |
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#73 | |
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PSN is Free
Join Date: Jan 2006
Location: Saint John, NB Canada
Posts: 4,707
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thats a very odd review, they give a 90% but if you read it, they obviously disliked the campaign but phrase the multiplayer
Quote:
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Uncharted 2 l GRID l Killzone 2 l Battlefield:BC l BuzzQuiz l Pacific Rift l Dead Space l Burnout l Motorstorm l R&CF l Uncharted Fat Princess l Shatter l Zen Pinball l PJ Monsters l PJ Eden l Astro Tripper l Zuma l Soldner-X l Cuboid l Prince Persia l PowerUp l Magic Ball l WipeOut HD l R&CF: Quest Booty l Fatal Inertia l Stardust HD l flOW l Blast Factor AR l Nucleus l Everyday Shooter Samsung LN46A530 |
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#74 | |||
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High Definition is the definition of life.
Join Date: Dec 2007
Posts: 688
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Hey thanks again for the RGB tip. I changed mine to limited and the logo showed up. What exactly does that setting do?
I played through it again today and really can't wait. Only 17 days till launch. I was kind of bummed out though. I sent my buddy a test with my code but it wouldn't work with his psn. So I guess the demo code only works with one psn id. Did anyone try out this glitch?
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42" Toshiba Regza 1080P-Logitech Z-5500
PS3 40GB - PSN AbsynthHaze - 360 ~ 60GB Live AbsynthHaze 40 |
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#75 | ||||
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PSN is Free
Join Date: Jan 2006
Location: Saint John, NB Canada
Posts: 4,707
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Quote:
actually according to the voucher pamphlet that ebgames gives you with the access code, it clearly states in fine print that you can share the code with up to 5 different playstation 3 units using the same account. So basically you would have had to give your friend your PSN email address and password then he would have created a new user on his PS3 and select "already have a account" under Join Playstation Network. then he would have entered your account and then he would have been able to redeem your access code and play the demo. ![]() so basically yes the access code works "per PSN ID" but can be downloaded and installed on 5 different PS3 units. HAHAH that video is neat, never knew you could try that.
__________________
Uncharted 2 l GRID l Killzone 2 l Battlefield:BC l BuzzQuiz l Pacific Rift l Dead Space l Burnout l Motorstorm l R&CF l Uncharted Fat Princess l Shatter l Zen Pinball l PJ Monsters l PJ Eden l Astro Tripper l Zuma l Soldner-X l Cuboid l Prince Persia l PowerUp l Magic Ball l WipeOut HD l R&CF: Quest Booty l Fatal Inertia l Stardust HD l flOW l Blast Factor AR l Nucleus l Everyday Shooter Samsung LN46A530 Last edited by EddieDZ; 02-10-2009 at 06:28 PM. |
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