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IGN review: PS3 and 360, Army of Two, 7.9

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Old 03-04-2008, 11:16 PM   #1
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Default IGN review: PS3 and 360, Army of Two, 7.9

http://ps3.ign.com/articles/856/856954p1.html

March 4, 2008 - In his farewell state of the union address, President Eisenhower warned of the dangers of a private military force, reasoning that corporate troops for hire would undermine the safety, security and standing of our armed forces. Eisenhower didn't know just how prophetic his words would become, especially given the state of the world today. Companies like Titan Corporation, Triple Canopy and Blackwater have hired their military services to the highest bidder, dropping into hotspots for missions while undermining the image of the armed services. It's this backdrop that's the concept behind the latest action title from EA Montreal and EA Games, Army of Two. As you can tell from the title, the game places a premium on co-op play, and while the single player experience is fine, it's co-op play where this title really shines.

The story of Army of Two takes place across 16 years, centering on Elliott Salem and Tyson Rios, two battle-hardened former Army Rangers that join the private sector as mercenaries for hire. Following their former commander Dalton to Security and Strategy Corporation, or SSC, Salem and Rios are dispatched across the globe to "take care of problems" in warzones while raking in large sums of cash. However, as time goes by, both Salem and Rios start to notice that a number of leaks and secrets seem to coincide with their missions as well as a bill in Congress to fully privatize the military. Trying to get their heads around what's going on, Salem and Rios fight their way through battlefields in a tale of betrayal, conspiracy and revenge.





In a single player match up, you select either Salem or Rios to take through the six story driven campaigns, with the computer controlling your partner. While you might think that guns are primarily going to help you survive, the real tool in your arsenal is Aggro, a system that is based around how forceful your soldier is being in combat. If you throw grenades, continually shoot enemies (or even blind fire in their direction) or cause explosions, you swing aggro momentum in your direction, which will in turn make every soldier focus their attention on you. That might seem like a bad thing, especially when you're glowing red to indicate how aggressive you're being. However, there are definite advantages to pulling aggro. First of all, with all of the attention on your soldier, your partner will turn transparent, indicating that they can sneak around and flank rival soldiers without them knowing it. The other advantage of aggro is that if you maintain that state, you move into what's known as overkill, a bullet time inspired place where you do twice as much damage and are able to fire unlimited bullets or sneak around completely invisible for about 16 seconds, performing melee strikes like chokeslams or kicks to the stomach.

Aggro also serves to drive home the point that you can't do everything within the game by yourself. You'll need to become accustomed to doing things with your partner, because going into a firefight pretending to be invincible is a sure one-way trip to a body bag. Instead, players will need to learn how to best use their computerized partners to advance to a spot, then holding their position and laying down fire support so that they can regroup when all enemies have been eliminated. Players can dictate the posture of these commands (aggressive or passive) with what's known as the partner order wheel, controlled by the direction pad, which will affect how vigorously players use these tactics against the enemies you face. Getting a grasp on this will be key when it comes to eliminating the three kinds of troops you face: blue highlighted troops are basic grunts that are easily killed, while red are higher up officers that put up more of a fight. Gold troops are heavies that are just as armored as Salem and Rios, and require your flanking techniques, because they can only be damaged from behind.

A fierce air arm wrestling bout ensued...Much more than flanking or taking positions, players will also rely on their partners for a variety of moves, such as step lifts to get to out of reach areas, medical attention and being dragged to safety when you're injured, and even forming an almost unstoppable turret-like formation known as Back to Back, where you blast your way out of being surrounded by enemies. Players will take to the seas in a hovercraft, with one soldier driving while the other is blasting incoming enemies from a turret, while some missions drop you from the skies via parachute; one soldier controls the cute, while the other snipes targets on the ground. There are even sections where you'll pull doors off derelict cars or grab riot shields, protecting both soldiers while your partner fires over your head. Clearly, there are a number of elements where you'll need to depend on the man next to you to accomplish your goals.

There are a large number of objectives scattered throughout the game, such as eliminating specific targets of interest. You'll also be tasked with secondary objectives, such as finding specific items throughout the environment. What's more, players may stumble upon briefcases with secret information that are placed around each campaign, such as plans for incoming attacks or nuclear plant designs. All of these will result in additional cash that will be deposited in your bank account, which can be used to purchase and upgrade new weaponry.

See, Salem and Rios carry three firearms and a collection of grenades into battle. The primary weapon is frequently a machine gun or a shotgun, which is used to eliminate large groups of enemy troops with their range and power. Secondary weapons are typically pistols or sub-machine guns that can back you up if your primary gun runs out of ammo. Finally, special weapons are used to cause significant damage at a distance, and include sniper rifles, RPGs and Stinger missiles.

But while all of these are deadly, you can easily upgrade these with new items, such as swapping out the barrels, adding protective shields, adding larger capacity cartridges or magazines for guns. All of these augmentations will increase or decrease the stats of each weapon, but perhaps the most significant change is the pimp out option, which will turn your firearm into elaborately gold or platinum plated pistols with diamonds and other embellishments. These blinged out weapons heavily jack up your aggro and catch enemy soldier's attention; after all, when's the last time you saw a gold plated AK47 or a platinum Dragunov on a battlefield? The same could be said for those enemies, who are quickly drawn to this sight.





While the single-player experience is fun, there are a couple of hiccups that hamper the play overall. First of all, while having a large number of guns is appealing, the upgrade system is a bit skewed. Some only offer the pimped out option, while some aren't nearly as useful as other ones, such as only being able to carry two RPG shells. As a result, you'll probably find yourself picking your favorite firearm and sticking with it instead of dabbling with some of the other weapons. Secondly, the single player campaign is pretty short; it can easily be defeated in about six hours or so. While you initially start with two difficulty levels and unlock a third, there's very little reason that you're going to return and replay the single-player campaign, especially because you'll collect most of the weapons on the first play through. Only real completionists will return and attempt to gather all of the gear, firearms and upgrades available in the title.

What's more, the co-op portion of Army of Two really drives home the point that this is a game designed to play with a friend. That's not to slam the partner AI in any way; it will do what you need it to do for the most part and help you through most missions without major incidents. However, the AI will perform some stupid mistakes here and there, such as dragging you large distances to what it determines to be "safe cover" before healing you. This will sometimes have the effect of pulling you through dangerous enemy positions and leave you open to more grenade attacks that you can potentially defend against. What's more, it won't always take advantage of the stealth provided to it when you draw aggro, and will sometimes charge blindly into the middle of battle, swinging the momentum its way and leaving it open to be quickly injured or even killed.

I don't think you're supposed to move him if he's injured.Finally, some co-op actions that you would typically expect to give to your partner seem to be either minimized or completely unnecessary. For example, the Back to Back sections that I spoke of earlier are automatically triggered instead of decided upon, which makes it feel as though the game is holding your hand, especially since you receive unlimited ammunition during these moments. What's more, if you compare the "co-op call wheel" as it's known in the game, there's only two commands there: co-op snipe and swapping weapons. There are very few moments where you'll actually need to get your AI controlled partner to co-op snipe within the game, which is disappointing because it reduces the challenge.

What's worse is that there's practically no reason to ever swap guns with your partner unless you want to see what firing their weapon is like -- you don't get extra ammo, and you don't need to acquire a different weapon unless you made a poor choice. Furthermore, while you can cheer your partner or hit them in the head, there's no need for this feature to even be included in the game. The AI won't keep track of the number of times you give them props or pound them, and will sometimes slip into an animation loop of constant headbutts or air guitar solos. It makes this feature stand out more as something that was initially intended, but wasn't fully implemented.


Fortunately, you can avoid many of these issues if you play with another gamer, and at least Army of Two gives you multiple ways to experience the game with a friend. You can play via split screen if you're on the same system, or you can establish a private co-op game with a friend or a public game with anyone who's online. Once you play with someone else, especially with someone who's played before, you see how the game is supposed to work, and you can intelligently maneuver through the battlefields without significant issues. What's more, you frequently find that you come up with new tactics to address game situations, ones that the AI would never think of. That's where Army of Two shines.

This feeling also carries over to the multiplayer arena, where players can take on opponents in one of four maps and three separate game modes: Extraction, Bounties and Warzones. Extraction randomly spawns VIPs or POWs on the map, and you're tasked with carrying them to a safe location. Bounties gets you to eliminate targets, such as gang leaders. Warzones combines these two, while throwing in additional objectives that you have to either defend or destroy. Accomplishing these objectives will give you cash, and the player that acquires the most money at the end of the time limit wins the match. What's more, you can use the cash that you earn during a match to purchase new weapons, so if you don't like the loadout you start with, you can always gain new firearms. Not only will you face off against your opponents, you'll also fight against computer generated enemies, which will definitely add an extra level of complication to each match.





One issue that we picked up on, which happened randomly, was that it's hard to perform step jumps in the middle of a match -- players will just fall down instead of lifting their partner. Another problem is that some objectives will simply disappear regardless of the GPS, making it difficult to find the target you're looking for. All that said, multiplayer is still a ton of fun and will probably be the one thing that will extend the life of the game significantly, especially since EA plans to support the title with additional maps and modes in the future.

One thing that stands out with Army of Two are the visuals, which look incredible. Both Salem and Rios come across with huge character models and sharp details, from the top of their protective face masks to the tattoos and scarred battle armor. These characters look great, but that isn't solely restricted to the main characters. Enemies are just as large, and animate as smoothly at Salem and Rios do. Environmental textures are clean and nicely done, and with the exception of the random render pass here and there or texture rip, the game runs quite well. Many of the explosions that wind up rocking stages, from the fuel cans you shoot to the planes you destroy, look very good, and if you're looking for a visually striking stage, the sinking aircraft carrier is eye catching indeed.

Incidentally, there are few, if any, visual differences between the 360 and PS3 versions of the game. Both run at a smooth framerate, and any visual issues that you see in one version are the same in the other. The only differences that you will find is the inclusion of achievement points in the 360 version (the PS3 version does not feature accomplishments at all), and the addition of Sixaxis functionality in the PS3 version of the game, which actually works pretty well. Moving the controller up and down gets your character to reload his firearm, and during parachute sections, you can use it to steady your descent or move back and forth. It's pretty solid.

Co-op and multiplayer are the true stars of the game.The sound for the game, on the other hand, is excellent. Be warned, however, that this title is definitely for adults, with a variety of curse words frequently dropped in conversation. However, the dialogue is delivered extremely well, with all of the main voice actors delivering their parts believably. The sound effects for the various guns are excellent, and while the music that's there is more of a backdrop for the action, it's also well done. Aurally, Army of Two is a great game.

Closing Comments
As a single player experience, Army of Two is a fine game -– one that manages to provide a fun, engaging time despite its length, AI issues and elements that don't seem fully implemented. However, it's really co-op play and multiplayer where the game stands out, and these two modes will most likely keep you playing for a long time. Considering that the game has been designed with this style of play in mind, it works very well, and players that want to take on the life of mercenaries will most likely enjoy its story and multiplayer battles.

IGN Ratings for Army of Two (PS3)
Rating Description
out of 10 click here for ratings guide

8.0 Presentation
From the menus where you buy and pimp your guns to the story that covers conspiracies and political intrigue, the presentation of Ao2 is quite engaging.

8.5 Graphics
Large character models, detailed environments and striking explosions add to the action on the battlefield.

8.5 Sound
Voice acting is excellent, even with the frequent cursing, and sound effects bolster the action.

7.5 Gameplay
As a single player experience, the game is somewhat hampered by AI and unfinished elements. As a co-op experience, the game starts to really stand out on its own.

7.5 Lasting Appeal
The single player experience is pretty shallow, and you won't return to it once you've beaten it. Co-op and multiplayer, on the other hand, will definitely extend the fun factor.

7.9
Good OVERALL
(out of 10 / not an average)
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Last edited by bboncorr; 03-04-2008 at 11:20 PM.
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Old 03-05-2008, 01:30 AM   #2
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This sounds like what I have heard around the board. I wouldn't buy this game to play by myself, so to me the rating of this game is higher in my mind because it sounds like most of the downfall comes in the single player mode.

i think I will be picking this one up.
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Old 03-05-2008, 08:14 AM   #3
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This game is a blast I did have my roommate to play with so I cant judge it for single player but this game is fun so far.. I only have a few gripes but honestly after hearing so much crap about this game and than playing it I dont see why it got bashed soo hard.. This is just a fun tactical shooter nothing more, weapons are so so and graphics are not to die for but the fun in this game is playing with a friend..

This game is worth a look and I reccomend playing with a partner to get the full experience.. I bought it blind and am not dissapointed one bit...
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Old 03-05-2008, 09:01 AM   #4
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think i'm gonna look into it...
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Old 03-05-2008, 09:24 AM   #5
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HMMM.. thanks for posting this. i think i'll just rent this game. if a demo pops up, then i'l check out the demo. if i find i want more i'll rent it.. if i rent it and find i still want more then i'll buy it. but so far i got no plans of buying it.
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Old 03-05-2008, 11:10 AM   #6
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Sounds like a tip top rental.
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Old 03-05-2008, 11:19 AM   #7
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Originally Posted by kamspy View Post
Sounds like a tip top rental.
Oh yeah, for those who are not heavily into co-op games I dont reccomend buying it blind like I did but its definitely worth a rent.. My buddy and I love to play all the co-op games we can get our hands on so this was a no brainer..
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Old 03-05-2008, 11:56 AM   #8
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is it just me or is that fuzzy math? my calculations gives this game a 8.0 not a 7.9? and that .1% doenst seem like much but its still putrs it below a 8 rating.

i dont agree with this artical at all. as all the bad points he stated was about tha AI and this game (though it has it) was never intended to be a AI 2 player game. its a feraking Co-Op
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Old 03-05-2008, 12:20 PM   #9
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Originally Posted by II SAL II View Post
is it just me or is that fuzzy math? my calculations gives this game a 8.0 not a 7.9? and that .1% doenst seem like much but its still putrs it below a 8 rating.

i dont agree with this artical at all. as all the bad points he stated was about tha AI and this game (though it has it) was never intended to be a AI 2 player game. its a feraking Co-Op
overall scores don't come from the catagory scores. they take a little more into account when looking at the overall scores. it's been like that since forever and that's the standard for every site.

you might not agree with it but scores from around the net are basicaly between 7 and 8. IGN gave one of the higher rated overall scores. i tend to belive IGN gives games higher then warranted scores and that's why i try to stay away from their reviews. plus they never review SIM sports games well. that's why IGN now uses 2nd take reviews. so i can atleast give them credit for realizing their SIM sports reviewers are not that great and then be willing to make a change toward correcting the issue.
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Old 03-05-2008, 12:25 PM   #10
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Damn this pisses me off...right before RSV2.
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Old 03-05-2008, 01:05 PM   #11
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overall scores don't come from the catagory scores. they take a little more into account when looking at the overall scores. it's been like that since forever and that's the standard for every site.

you might not agree with it but scores from around the net are basicaly between 7 and 8. IGN gave one of the higher rated overall scores. i tend to belive IGN gives games higher then warranted scores and that's why i try to stay away from their reviews. plus they never review SIM sports games well. that's why IGN now uses 2nd take reviews. so i can atleast give them credit for realizing their SIM sports reviewers are not that great and then be willing to make a change toward correcting the issue.
Come on though bb, shouldn't games pull a little more weight in ratings for what they were designed to do. Halo 3 and COD4 both had either crappy storylines (Halo 3) or short campaign modes (both), and in my opinion while COD4 looks and plays amazing, Halo 3 plays well but doesn't offer much in visuals.

What these games are known for are their online play and with halo their co-op mode. Both receive around a 9.5 anywhere you go. I am sorry but if you are going to give a rating for an overall score which is going to takeinto consideration everything than these games should rank lower. Now Bioshock Deserves at least a 9.5, because everything it does it does well
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Old 03-05-2008, 01:27 PM   #12
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Come on though bb, shouldn't games pull a little more weight in ratings for what they were designed to do. Halo 3 and COD4 both had either crappy storylines (Halo 3) or short campaign modes (both), and in my opinion while COD4 looks and plays amazing, Halo 3 plays well but doesn't offer much in visuals.

What these games are known for are their online play and with halo their co-op mode. Both receive around a 9.5 anywhere you go. I am sorry but if you are going to give a rating for an overall score which is going to takeinto consideration everything than these games should rank lower. Now Bioshock Deserves at least a 9.5, because everything it does it does well
I have no idea why you responded to my post like this, i think you misread or missunderstood what i was saying.

all i said was overall scores don't reflect the breakdown of catagory scores.

so it's not like 8+8+8.5+8.5=33 now / by 4 and that give you the overall score. i just simply explained it's not done like that.

you say Bio Shock does everything great but what online features does it do great? of course none because it has no online feature. these days online is very important and has become not just standard but more expected.

BTW Bio Shock received a 9.7 so IGN did do it justice.

alot of people would disagree with Halo3 having a crappy storyline. besides Halo has evolved into a online game. there are so many people who bought halo and didn't even bother with the story or didn't start it until long after buying it. i know i didn't play much of the actual game but i played online a ton.

same goes for COD4. they are basicaly online games with a storyline. also Halo 3 did receive a lower score with a 9.5. if you add up the catagory halo 3 review you come up with a 9.5. the reviewer took off points because he felt certain areas didn't warrant a score that close to bio shock.

realize overall scores are important because they give overall value v.s. what we have already seen from other games. as of now Bio shock is the standard but as time goes on what happens when every games plays and looks better then bio shock? well are they supposed to give every game a 10, of course not.

so overall scores are most of the time based off of what we have already seen and what we expect it to be. i would rather have it done that way otherwise a whole lot of 10 will be handed out over the next few years. that is unless Bio Shock ends up to be the best games will ever get, now lets all hope that's not the case.
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Old 03-05-2008, 02:15 PM   #13
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well the scores are not ment for us. there really there for the developmental team. i had jsut as much fun playing Shadowrun which was a low 7 rating as i did playing call of duty 4 9+ rating. these ratings really dont mean much. you either hate it, like it, or love it. that is all we as consumer need in a rating scale. the points and numbers are for awarding the development team. but sometimes when i read them they just dont make much sense to me. you bring Bioshok into the argument that it got a 9+ with no online function and Shadowrun with has only online function and that was its downfall in its rating. so who is right and wrong here.

rating system for us is
hate it.
like it.
love it.
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Old 03-05-2008, 02:17 PM   #14
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My UK Pre order shipped today, so will hopefully get it tomorrow ^_^ looking forward to some good co-op over live.
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Old 03-05-2008, 03:37 PM   #15
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The problem with SR was its price. Its not worth $59. Now if it was priced $39.99 from the beginning, then it would have had a following.

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Originally Posted by II SAL II View Post
well the scores are not ment for us. there really there for the developmental team. i had jsut as much fun playing Shadowrun which was a low 7 rating as i did playing call of duty 4 9+ rating. these ratings really dont mean much. you either hate it, like it, or love it. that is all we as consumer need in a rating scale. the points and numbers are for awarding the development team. but sometimes when i read them they just dont make much sense to me. you bring Bioshok into the argument that it got a 9+ with no online function and Shadowrun with has only online function and that was its downfall in its rating. so who is right and wrong here
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