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My Halo 3 review (probably not what you were expecting)

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Old 10-17-2007, 09:51 AM   #16
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Very interesting analysis, I can't wait to check it out and see for myself!
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Old 10-17-2007, 10:33 AM   #17
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You're completely misconstruing everything I said. You think that the phrase "it takes more skill" justifies a weapon that sucks? I'm not saying "its too hard for me." I have adapted, I typically win and typically lead my team, but its not as fun, thats my whole point. I don't use the sword now because its worthless and its not fun. I hardly use the sniper now because its hardly an advantage. Now I kill the sword guy and leave his sword on the ground. I kill the sniper and I leave his sniper laying on the ground. Its not as fun. You didn't understand any of what I said. Yes, you are rewarded for seeing the sword on his hip, but it doesn't matter because in the time it takes for him to draw the sword and lunge, you can easily kill him. Sword=worthless. I'm not "mad because they can see the sword." I am explaining how overboard they went with "balance" and how it has negatively impacted the game as a whole.
Okay, so your main point is it is not as fun for you as H2 was. Obviously that is subjective and you are entitled to your opinion. That still goes to prove my point that you just wish it was more like H2. In addition, you admit that the good players will adapt, which is one of points I was trying to make.

Other than the fact that the sniper is harder to use, why does it "suck"? The balance of the weapons actually rewards skilled players. Instead of the game being decided by who can get to the power weapons first, everyone is on a more even playing field throughout the game.

It sounds like you wish H3 was just H2 with better graphics, and that is just not realistic. Not to say you don't have some valid points; there is definitely an issue with the melee attack.
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Old 10-17-2007, 10:41 AM   #18
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Originally Posted by Eric1971 View Post

It sounds like you wish H3 was just H2 with better graphics, and that is just not realistic. Not to say you don't have some valid points; there is definitely an issue with the melee attack.
That's what it is, isn't it? What in H3 is really all that different from H2? Even the graphics are damn near the same except for some textures. I would agree with the melee issue but c'mon... everyone still got gayed in H2 with the melees so I don't find it all that frustrating.
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Old 10-17-2007, 12:14 PM   #19
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Sounds to me like your getting pwned in Halo 3 multiplayer and making you want to want a not so good review of the multiplayer system.
hahaha NO!

Ranked Kill/death ratio: 1.21
Social Kill/death ratio: 1.98

I kick people's asses. There are just some seriously retarded flaws that make the game less fun.

Watch this video and see how retarded this melee system is. How can anyone who doesn't SUCK enjoy this new feature?

http://www.youtube.com/watch?v=JAwiELHDEdA
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Old 10-17-2007, 12:22 PM   #20
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Okay, so your main point is it is not as fun for you as H2 was. Obviously that is subjective and you are entitled to your opinion. That still goes to prove my point that you just wish it was more like H2. In addition, you admit that the good players will adapt, which is one of points I was trying to make.

Other than the fact that the sniper is harder to use, why does it "suck"? The balance of the weapons actually rewards skilled players. Instead of the game being decided by who can get to the power weapons first, everyone is on a more even playing field throughout the game.

It sounds like you wish H3 was just H2 with better graphics, and that is just not realistic. Not to say you don't have some valid points; there is definitely an issue with the melee attack.
It was a review. Reviews are subjective by definition. This is my opinion as a seasoned Halo veteran, and my opinion probably reflects the opinion of lots of players like me. Its not a review from the point of view of someone who HASN'T played tons of H2 multiplayer, or HASN'T read all the books and followed the Halo fiction. Its MY review based on MY experience into the Halo franchise.

When I say the sniper sucks, I mean its not a valuable possession. It fires really slow, and bullets literally go right through people's heads and don't damage them (I have save films that show blood flying out of a guy's head 4 times in a row and no kill). Combine that with the heavily reduced aim assist, and the sniper is much less important. If someone on the other team has a sniper, I'm hardly concerned.

Here's a way to elaborate my point: Out of the 450 or so games I've played so far, NONE of them have been heavily influenced by a sniper. Meaning, there was never yet a game where our team was like "damn, that sniper is killing us, we got to kill him." Snipers aren't really a huge threat anymore because of the overbalance of it and the other weapons. *shrug* It adds a fun dynamic to the game when you have to MANAGE the weapons on the map. Before, weapon control was important. Now its really not important at all. See my point?

As far as me wanting H3 to be H2 with better graphics... I personally enjoy a game that rewards good players for playing well. You start with a shit weapon and you have to work for something good. And when you die, you lose all your shit. If you are smarter and you melee at the CORRECT time, you should get the kill for being QUICKER, you shouldn't die. My gripes about Halo 3 is that it has all these safety nets to shield the retarded people from the dangerous players. Thats what the ranking system is for! The ranking system shields the stupid players from the good players. So let the good players play other good players and have fun with it.

Last edited by Ntruder; 10-17-2007 at 12:28 PM.
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Old 10-17-2007, 12:47 PM   #21
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Quote:
Originally Posted by Ntruder
hahaha NO!

Ranked Kill/death ratio: 1.21
Social Kill/death ratio: 1.98

I kick people's asses. There are just some seriously retarded flaws that make the game less fun.

Watch this video and see how retarded this melee system is. How can anyone who doesn't SUCK enjoy this new feature?

http://www.youtube.com/watch?v=JAwiELHDEdA
Lol, yeah showing a video and personal stats tends to shut people up. Bungie was obviously trying to level the playing field, pretty unfair way of going about it.

Speaking of stfu...Phear, did you happen to catch my question for ya in this thread:

http://highdefforum.com/showthread.php?t=53304
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Old 10-17-2007, 12:57 PM   #22
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Lol, yeah showing a video and personal stats tends to shut people up. Bungie was obviously trying to level the playing field, pretty unfair way of going about it.
Thats the thing though, it doesn't level the playing field, it just destroys the fundamental principles of the game.

And about the stats... Thats so typical of people to say. "Sounds like you just suck at it. Maybe you just need to adapt. Go back to Halo 2 then."

Those are the people who got SMOKED in Halo 2, and are now happy that in Halo 3, they get handed free kills despite their slow reflexes. They love it that sword carriers don't kick their asses anymore. They love it that snipers don't shoot their faces off from anywhere on the map. They love it that quick witted players don't beat them to death with an ultra fast melee. They love getting free kills that they NEVER would have had in Halo 1 or Halo 2.

Regardless, I HAVE adapted, and I AM kicking people's asses, and I HAVE the stats to prove it. And I am STILL admitting some massive gameplay flaws in the H3 multiplayer.
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Old 10-17-2007, 02:23 PM   #23
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Halo2 was great but rewarded the campers and power weapon whores. The only time I had fun on Halo2 multiplayer is when I played with people strickly on my friends list and we had a "no Camping with the sword rule." Any other time I joined a match making game it was like, "alright where is the stat whore with the sword hiding." or "I spawn only to take one step and get sniped in the head."

Halo 2 rewarded the stat whores who cared more about their rank than they did having fun. I'm sorry, if you like sitting in a corner with the sword waiting for someone to walk by, then go back to Halo 2.

With Halo 3, I actually enjoy matchmaking because there are no campers. Why is there no campers?? Becasue the sword and the sniper rifle have been fixed!!!

And I do agree about the Melee, MS will hopefully fix it with an update.
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Old 10-17-2007, 03:42 PM   #24
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It was a review. Reviews are subjective by definition. This is my opinion as a seasoned Halo veteran, and my opinion probably reflects the opinion of lots of players like me. Its not a review from the point of view of someone who HASN'T played tons of H2 multiplayer, or HASN'T read all the books and followed the Halo fiction. Its MY review based on MY experience into the Halo franchise.

When I say the sniper sucks, I mean its not a valuable possession. It fires really slow, and bullets literally go right through people's heads and don't damage them (I have save films that show blood flying out of a guy's head 4 times in a row and no kill). Combine that with the heavily reduced aim assist, and the sniper is much less important. If someone on the other team has a sniper, I'm hardly concerned.

Here's a way to elaborate my point: Out of the 450 or so games I've played so far, NONE of them have been heavily influenced by a sniper. Meaning, there was never yet a game where our team was like "damn, that sniper is killing us, we got to kill him." Snipers aren't really a huge threat anymore because of the overbalance of it and the other weapons. *shrug* It adds a fun dynamic to the game when you have to MANAGE the weapons on the map. Before, weapon control was important. Now its really not important at all. See my point?

As far as me wanting H3 to be H2 with better graphics... I personally enjoy a game that rewards good players for playing well. You start with a shit weapon and you have to work for something good. And when you die, you lose all your shit. If you are smarter and you melee at the CORRECT time, you should get the kill for being QUICKER, you shouldn't die. My gripes about Halo 3 is that it has all these safety nets to shield the retarded people from the dangerous players. Thats what the ranking system is for! The ranking system shields the stupid players from the good players. So let the good players play other good players and have fun with it.
I think it just comes down to the fact we don't agree on the definition of skill. The way I see it, level weapons means the more skilled players will win. Knowing where the most powerful weapons are and being the first to get them, is not skill in my opinion. Does it add a dynamic to the game? Absolutely. But your statement, "Anyways, Bungie decided "to hell with the people who will be playing in 2 years, lets make a game that appeals to the dumb fucks who can't tell their ass from a hole in the ground." And off they went, handicapping EVERY aspect of the game that could give STRONG players an advantage over weak players. The next few paragraphs will describe different ways that Bungie has crippled this game for long term players." implies that H3 requires less skill to play. That is what I take exception to. I believe it benefits the more skilled player. The stats you post only prove that. You are a more skilled player than your opponents and it shows.
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Old 10-17-2007, 07:34 PM   #25
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Halo2 was great but rewarded the campers and power weapon whores. The only time I had fun on Halo2 multiplayer is when I played with people strickly on my friends list and we had a "no Camping with the sword rule." Any other time I joined a match making game it was like, "alright where is the stat whore with the sword hiding." or "I spawn only to take one step and get sniped in the head."

Halo 2 rewarded the stat whores who cared more about their rank than they did having fun. I'm sorry, if you like sitting in a corner with the sword waiting for someone to walk by, then go back to Halo 2.

With Halo 3, I actually enjoy matchmaking because there are no campers. Why is there no campers?? Becasue the sword and the sniper rifle have been fixed!!!

And I do agree about the Melee, MS will hopefully fix it with an update.
I think you have the camping situation totally backwards. In Halo 2, you didn't need to camp with the sword. You could run around and just whip it out and kill someone. In Halo 3, the sword is useless if you aren't camping around the corner. So is the gravity hammer. If you run out in the open with the sword, the AR guys will tear you to shreds.

Thats strange that you say there are no campers in Halo 3. I think there are 3x as much camping going on in H3. And I would know, because like I said, I played an ass load of H2 matchmaking, right up until Sept 24th.
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Old 10-17-2007, 07:46 PM   #26
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I think it just comes down to the fact we don't agree on the definition of skill. The way I see it, level weapons means the more skilled players will win. Knowing where the most powerful weapons are and being the first to get them, is not skill in my opinion. Does it add a dynamic to the game? Absolutely. But your statement, "Anyways, Bungie decided "to hell with the people who will be playing in 2 years, lets make a game that appeals to the dumb fucks who can't tell their ass from a hole in the ground." And off they went, handicapping EVERY aspect of the game that could give STRONG players an advantage over weak players. The next few paragraphs will describe different ways that Bungie has crippled this game for long term players." implies that H3 requires less skill to play. That is what I take exception to. I believe it benefits the more skilled player. The stats you post only prove that. You are a more skilled player than your opponents and it shows.
#1: It does take less skill to do well at Halo 3. You spawn with one of the FASTEST killing weapons in the game. 5 bullets + melee will kill. You don't have to work for kills, you just have to go find someone to shoot, and as long as you see them before they see you, you can easily kill them. How does that take MORE skill? You could argue that it takes more skill to stay alive in Halo 3, but that is the same as saying it takes less skill to get kills. In halo 2, when you grabbed the sniper, you just became the #1 target for the ENTIRE opposing team. You can't say that its just about being first to the weapons. You have to defend yourself against the other team who is now hell bent on killing you.

#2: Halo 2 was not about spawning near the power weapons. If the other team started and grabbed the sniper, I would go kill him and take it. It took a good amount of skill to MANAGE the power weapons the entire game, and that was a key to victory (in the SMG start games). But in H3, power weapons are substantially less important. Think about this: If a weapon is less effective, you would say "they take more skill." But then nobody uses them! And it becomes a game of primarily AR vs AR. Strong weapon starts + weaker power weapons = less skill to succeed. Weak weapon starts + strong power weapons = MORE skill to succeed, because you sucess will hinge on your ability to manage the power weapons.

#3: While my H3 stats may seem good, I am nowhere near as good at H3 as I was at H2. In ranked H2 matchmaking, I was almost always #1 on my team, or #2 at a minimum. A normal game of mine was like 17-5. Good games were 20+ - 3. In H3, a normal ranked game for me is like 14-12, a good ranked game is like 16-9. I was not on the receiving end of any of the H3 "balance" changes. Most of them (like the melee's especially) hurt my playstyle, which is why I notice. If I was suddenly way better at H3 than I was at H2, I would be preaching how "the game is so much more fair and balanced," because people always need to make excuses for why they suck, like its the GAME'S fault and not your lack of ability.

The bottom line is that the whole sales pitch with H3 is that "its more fair and balanced." That obviously means that SOMEBODY was getting their ass kicked in H2, and they couldn't adapt, weren't skilled enough, etc, and with H3, they made it so that good players couldn't take advantage of anything to dominate the idiots.
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Old 10-18-2007, 07:20 PM   #27
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Well I am bowing out of this one. Ntruder... again thanks for the review, I look forward to more in the future. I do see your points. However, I do prefer Halo3 over Halo 2, as I think the balance we are talking about took care of annoyances I had with Halo 2. By doing this, they made some annoyances for other people like you.

Sorry, and thanks again.
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Old 10-18-2007, 09:45 PM   #28
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Originally Posted by Ntruder View Post
hahaha NO!
Ranked Kill/death ratio: 1.21
Social Kill/death ratio: 1.98

I kick people's asses. There are just some seriously retarded flaws that make the game less fun.

Watch this video and see how retarded this melee system is. How can anyone who doesn't SUCK enjoy this new feature?

http://www.youtube.com/watch?v=JAwiELHDEdA
yawn, this youtube.com person is over analyzing things. Do you have fun playing multiplayer yes or no. If your owning everoyne like you say you are, then good chances are that your enjoying yourself.

My biggest gripe about multiplayer is that even though there are about 11 maps total, it seems like you keep playing the same 4 maps over and over no matter what game you play. I wished they had made a multiplayer map that looks more like the first campaign in the game also Sand and Snow is just too basic looking.
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Old 10-19-2007, 12:38 AM   #29
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yawn, this youtube.com person is over analyzing things. Do you have fun playing multiplayer yes or no. If your owning everoyne like you say you are, then good chances are that your enjoying yourself.
Fun level on a scale of 1-10 I'd say about a 5. Halo 2 I'd place around an 8 or a 9
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Old 10-19-2007, 07:10 AM   #30
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good write up
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