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Dead Rising ships >500,000 units

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Old 08-29-2006, 11:51 PM   #1
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Default Dead Rising ships >500,000 units

I guess this one was a sleeper, I do hope there is a patch for the saves though.

As per TeamXbox:

Dead Rising Ships More Than 500,000 Units in Two Weeks
By: César A. Berardini - "Cesar"
Aug. 29th, 2006 9:07 pm

Capcom announced today thatit has shipped more than 500,000 units of Dead Rising within the first two weeks of its launch.

In a press release prepared for the announcement, Charles Bellfield, vice president, marketing, Capcom Entertainment said:

“Response to Dead Rising from the trade, press and consumers has been tremendous. The success of the game is a result of Capcom’s recognition of Xbox 360 system’s possibilities and starting development early on in order to deliver such a high-quality game.”

Dead Rising released on August 8 in North America and it is scheduled to release on September 8 in Europe and on September 28 in Japan. The game carries an “M” rating for mature audiences by the ESRB (Entertainment Software Rating Board).

In preparation for the next generation transition, in 2005 Capcom concentrated on creating titles for foreign markets while seeking to improve its marketing, sales and business operations functions in North America. Dead Rising’s early success is attributable to these changes and Capcom’s foresighted philosophy of embracing next generation development to yield a high quality title with worldwide appeal. As a result, Dead Rising is also the fastest selling next generation title for a Japanese publisher.

Dead Rising is an action horror game that follows the harrowing tale of Frank West, an overly zealous freelance photojournalist in pursuit of the story of a lifetime. What he finds is a small suburban town completely overrun by zombies. He seeks refuge in the local shopping mall, but soon learns it is far from the safe haven he had thought.

Dead Rising takes place over 72 hours, during which Frank must unravel the mystery behind the catastrophe and survive the dangerous swarm of enemies that lie in wait. The unprecedented level of freedom provides players with a vast array of gameplay possibilities to do anything and everything they’ve wanted to do in a mall. Hundreds of unique objects can be used as weapons to fend off the hordes of zombies - everything from golf clubs and baseball bats to cash registers and stuffed animals. Additional outfits for use in-game are available for free download on Xbox Live Marketplace, and there are plenty of other options to customize Xbox 360 experience with Dead Rising themes.
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Old 08-31-2006, 08:52 PM   #2
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told y'all
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Old 08-31-2006, 11:31 PM   #3
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Maybe numbers like this will get some of those other Japanese developers off their asses to start creating more quality games for the X360.
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Old 09-01-2006, 12:26 AM   #4
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unfortunately this will end up causing a big jump in sh*tty imitation zombie action games but hopefully a few of them will be decent
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Old 09-01-2006, 09:30 AM   #5
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Quote:
Originally Posted by Razor05
I guess this one was a sleeper, I do hope there is a patch for the saves though.

As per TeamXbox:

Dead Rising Ships More Than 500,000 Units in Two Weeks
By: César A. Berardini - "Cesar"
Aug. 29th, 2006 9:07 pm

Capcom announced today thatit has shipped more than 500,000 units of Dead Rising within the first two weeks of its launch.

In a press release prepared for the announcement, Charles Bellfield, vice president, marketing, Capcom Entertainment said:

“Response to Dead Rising from the trade, press and consumers has been tremendous. The success of the game is a result of Capcom’s recognition of Xbox 360 system’s possibilities and starting development early on in order to deliver such a high-quality game.”

Dead Rising released on August 8 in North America and it is scheduled to release on September 8 in Europe and on September 28 in Japan. The game carries an “M” rating for mature audiences by the ESRB (Entertainment Software Rating Board).

In preparation for the next generation transition, in 2005 Capcom concentrated on creating titles for foreign markets while seeking to improve its marketing, sales and business operations functions in North America. Dead Rising’s early success is attributable to these changes and Capcom’s foresighted philosophy of embracing next generation development to yield a high quality title with worldwide appeal. As a result, Dead Rising is also the fastest selling next generation title for a Japanese publisher.

Dead Rising is an action horror game that follows the harrowing tale of Frank West, an overly zealous freelance photojournalist in pursuit of the story of a lifetime. What he finds is a small suburban town completely overrun by zombies. He seeks refuge in the local shopping mall, but soon learns it is far from the safe haven he had thought.

Dead Rising takes place over 72 hours, during which Frank must unravel the mystery behind the catastrophe and survive the dangerous swarm of enemies that lie in wait. The unprecedented level of freedom provides players with a vast array of gameplay possibilities to do anything and everything they’ve wanted to do in a mall. Hundreds of unique objects can be used as weapons to fend off the hordes of zombies - everything from golf clubs and baseball bats to cash registers and stuffed animals. Additional outfits for use in-game are available for free download on Xbox Live Marketplace, and there are plenty of other options to customize Xbox 360 experience with Dead Rising themes.
no need for a patch....the reason this game is so great is because of the save system.
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