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Old 04-03-2011, 09:34 AM   #271
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I got all the cvars in the world. What do you need?

Also, there is DOF in Crysis 2.

Here are some I use now. Just drop them in the autoexec. file.

Quote:
; Sys_Spec settings sys_spec = 4 sys_spec_Full = 4 sys_spec_ObjectDetail = 4 sys_spec_Shading = 4 sys_spec_VolumetricEffects = 4 sys_spec_Shadows = 4 sys_spec_Texture = 4 sys_spec_Physics = 4 sys_spec_PostProcessing = 4 sys_spec_Particles = 4 sys_spec_Sound = 4 sys_spec_Water = 4 sys_spec_GameEffects = 4 sys_spec_Quality = 4 ; Sys_Spec Quality settings q_ShaderGeneral = 4 q_ShaderMetal = 4 q_ShaderGlass = 4 q_ShaderVegetation = 4 q_ShaderIce = 4 q_ShaderTerrain = 4 q_ShaderShadow = 4 q_ShaderFX = 4 q_ShaderPostProcess = 4 q_ShaderHDR = 4 q_ShaderSky = 4 q_Renderer = 4 ; Sys_Spec Game Effects Settings i_lighteffects = 1 g_corpseMinTime = 60 g_corpseUnseenTime = 8 g_corpseMinDistance = 100 g_battleDust_enable = 1 mfx_Timeout = 0.0025 ; Extra Game Effects Settings g_SkipIntro = 1 g_radialBlur = 1 g_nanoSuitEnableSuitShapeDeformation = 1 g_no_breaking_by_objects = 0 g_procedural_breaking = 1 g_no_secondary_breaking = 0 ; Sys_Spec Object Detail Settings e_ObjQuality = 4 e_ProcVegetation = 1 e_DecalsAllowGameDecals = 1 e_DecalsLifeTimeScale = 4 e_DecalsOverlapping = 1 e_LodRatio = 100 e_LodMin = 0 e_ViewDistRatioDetail = 200 e_ViewDistRatioVegetation = 200 e_VegetationMinSize = 0 e_ViewDistRatio = 200 e_ViewDistRatioCustom = 200 e_ViewDistRatioLights = 200 e_ViewDistMin = 200 e_MaxViewDistSpecLerp = 1 sys_flash_curve_tess_error = 0.5 e_VegetationSpritesDistanceCustomRatioMin = 1 e_VegetationSpritesDistanceRatio = 2.5 es_DebrisLifetimeScale = 3.2 e_OcclusionCullingViewDistRatio = 2 e_Dissolve = 4 ca_AttachmentCullingRation = 400 e_TerrainOcclusionCullingMaxDist = 300 e_streamCgf = 0 ; Sys_Spec Particles Settings e_ParticlesQuality = 4 e_ParticlesMaxScreenFill = 1024 e_ParticlesMinDrawPixels = 0.25 e_ParticlesObjectCollisions = 4 e_ParticlesPoolSize = 32768 e_ParticlesEmitterPoolSize = 16384 r_UseParticlesHalfRes = 0 e_ParticlesForceAnimBlend = e_ParticlesForceGI = 1 ; sys_spec Physics Settings e_CullVegActivation = 200 g_tree_cut_reuse_dist = 0 p_max_MC_iters = 24000 es_MaxPhysDist = 400 es_MaxPhysDistInvisible = 5 e_PhysOceanCell = 0.1 e_FoliageWindActivationDist = 10 g_breakage_particles_limit = 640 p_max_object_splashes = 8 v_vehicle_quality = 4 p_max_substeps_large_group = 40 p_num_bodies_large_group = 200 p_gravity_z = -13 p_joint_damage_accum = 6 p_joint_damage_accum_threshold = 0.6 p_num_threads = 6 ; sys_spec PostProcessing Settings r_MotionBlur = 2 r_sunshafts = 1 r_UseEdgeAA = 3 r_colorgrading = 2 r_GlowAnamorphicFlares = 1 r_RainMaxViewDist_Deferred = 200 r_MotionBlurMaxViewDist = 256 r_PostMSAA = 0 r_PostMSAAEdgeFilterNV = 0 r_PostProcessHUD3DCache = 0 r_MotionBlurShutterSpeed = 0.0775 r_HDRBloomMul = 0.7 ; sys_spec Shading Settings sys_spec_Quality = 4 e_SkyUpdateRate = 1 r_DetailNumLayers = 2 r_DetailDistance = 200 r_HDRRendering = 2 r_SSAO = 4 r_SSAOQuality = 3 r_SSAODownscale = 0 r_refraction = 1 sys_flash_edgeaa = 1 e_VegetationUseTerrainColor = 1 e_TerrainAo = 1 e_TerrainNormalMap = 1 e_DynamicLightsMaxEntityLights = 32 r_UsePom = 1 r_EnvTexUpdateInterval = 0.001 r_TexturesFilteringQuality = 0 e_GINumCascades = 3 r_HDRBlueShift = 1.0 r_HDRBrightLevel = 0.55 r_HDRBrightOffset = 4.25 r_HDRBrightThreshold = 8 r_HDRLevel = 5 r_HDROffset = 15 r_EyeAdaptationBase = 0.2 r_EyeAdaptationFactor = 1 e_GI = 1 e_GIMaxDistance = 200 e_GIAmount = 0.6 ; sys_spec Shadows Settings e_Shadows = 1 r_ShadowBlur = 3 e_ShadowsMaxTexRes = 2048 r_ShadowJittering = 4 e_GsmLodsNum = 5 e_GsmRange = 1 e_ShadowsCastViewDistRatio = 3 e_GsmCache = 0 e_ShadowsResScale = 5.4 e_ShadowsAdaptScale = 5.4 e_ShadowsSlopeBias = 1 ; sys_spec Sounds Settings s_MPEGDecoders = 64 s_Obstruction = 0.5 s_ObstructionAccuracy = 5 s_ObstructionUpdate = 0.05 s_SoundMoodsDSP = 1 s_VariationLimiter = 1 s_ReverbType = 3 ; sys_spec Texture Settings r_TexSkyResolution = 0 r_ImposterRatio = 1 r_EnvCMResolution = 2 r_EnvTexResolution = 3 r_DynTexMaxSize = 320 r_TexAtlasSize = 4096 r_DynTexAtlasCloudsMaxSize = 128 r_DynTexAtlasSpritesMaxSize = 128 r_VegetationSpritesTexRes = 256 r_TexMinAnisotropy = 16 ; sys_spec Volumetric Effects Settings r_Beams = 1 r_BeamsDistFactor = 0.01 r_BeamsMaxSlices = 300 e_Clouds = 1 ; sys_spec Water Settings r_WaterUpdateFactor = 0.0 e_WaterTesselationAmount = 30 e_WaterTesselationSwathWidth = 30 r_WaterUpdateDistance = 0.0 e_WaterOceanFFT = 1 q_ShaderWater = 4 r_WaterReflectionsMinVisiblePixelsUpdate = 0.010 ; Extra Render settings sys_MaxFPS = 60 sys_physics_CPU = 3 sys_EarlyMovieUpdate = 1 gpu_Particle_Physics = 1 e_LodMax = 0 r_AnisoMin = 16 r_AnisoMax = 16 e_CharLodMin = 0 es_maxphysdistcloth = 200 ;r_PostMSAAMode = 2 r_ShadersRemoteCompiler = 0 r_displayInfo = 0 r_BeamsSoftClip = 0 r_TexMaxAnisotropy = 16 r_ColorBits = 32 r_CoronaFade = 0.25 r_DrawNearFoV = 65 r_UseMergedPosts = 3 r_HDRRangeAdaptMax = 1.01 r_HDRRangeAdaptMaxRange = 256 r_HDRGrainAmount = 0.1 r_ShadersUseInstanceLookUpTable = 1 ;;;;;;;;;;;;;;;;;;;;;;;;; ; Player / suit movement ;;;;;;;;;;;;;;;;;;;;;;;;; pl_health.normal_threshold_time_to_regenerateSP = 3 pl_health.normal_regeneration_rateSP = 300 pl_freeFallDeath_fadeTimer = 1 pl_cover_and_lean.num_detection_rays = 20 pl_movement.crouch_SpeedScaleWithoutNanosuit = 1 pl_movement.nonCombat_heavy_weapon_crouch_speed_sc ale = 1 pl_movement.nonCombat_heavy_weapon_speed_scale = 0.85 pl_movement.nonCombat_heavy_weapon_sprint_scale = 1.35 pl_movement.nonCombat_heavy_weapon_strafe_speed_sc ale = 0.95 pl_movement.speedScaleWithoutNanosuit = 1.3 pl_movement.sprint_SpeedScaleWithoutNanosuit = 1.9 pl_movement.sprint_timeInAirToStopSprinting = 0.35 pl_movement.strafe_SpeedScaleWithoutNanosuit = 0.95 pl_nano_vision.max_distance_visible = 300 pl_clientInertia = 55 cl_bobHeight = 0.079 cl_bobMaxHeight = 0.099 cl_bobWidth = 0.105 cl_speedToBobFactor = 0.402 cl_bobSprintMultiplier = 1.21 cl_fov=72 pl_movement.power_sprint_targetFov=72 ;hud_hide = 1




I like the TAA. I'm never standing still for long enough for the blur to bother me.
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Old 04-03-2011, 09:42 AM   #272
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Why can't we have both? I find it amusing that you praise AA and 60FPS but a few months ago you were a hardcore console nut.
Uh, yeah... Now that I own a good PC, of course I praise the things that I could never have on console. Why wouldn't I? Should I be a fan of 30FPS, heavy aliasing, and low resolution on high end PC games simply because I used to play exclusively on consoles?

That's like saying "[now that you own a Ferarri] I find it amusing that you praise Ferarris when a few months ago you were a Honda nut."

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I've been enjoying high resolutions, insane AA, AF through the roof, and smooth 60 FPS (V-sync is your friend) for a very long time.
While busy displaying the length of your e-cock, you completely missed the point. I challenge you to list one single game with AA as good as Crysis 2. Just one game. Even if it runs like dogshit, I want to see one single game with this good of AA. Then lets compare how well it runs and looks as a total package compared to Crysis 2

Quote:
Crysis 1 is dated, now, and there are tons of games that look better than it, now. You are taking a game that is developed on an API that is ten years old (with most of everything already hot-fixed/patched into it) and trying to compare it to a game that was built as the launch title for a brand new API.
Everyone else is comparing it to Crysis 1, why can't I?


Quote:
EDIT: I should post the info I found on DoF in DX9 versus that of DX11. You'd see a big difference in implementation and results.
I didn't even mention depth of field. Its a cool feature; I notice it when its there, but I don't notice it when its not there.


Quote:
Metro 2033 looks great on high settings, it looks fabulous on very high and the cost is steep, but if you have the hardware you can get 60 FPS on Metro all settings on high.
Yeah, and it will still have tons of jaggies, which are completely absent in Crysis 2. As for Very High settings and 60FPS, you're looking at a GTX 580 SLI setup or better.
http://www.guru3d.com/article/geforc...0-sli-review/9

Like I say, Crysis 2 is a different approach. Metro on High settings blows Crysis 2 out of the water in terms of texture and graphical detail, but Crysis 2 looks like a newer, more graphically impressive game due to totally smooth lines and much higher framerates, in my personal opinion.


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Eitherway, glad to see you are finally appreciating PC gaming for what it is. Superior
Superior hardware yields superior video production; this much is obvious. Right now, I'm all for PC games, because the current gen consoles have the processing power of my iPhone. But when the next generation of consoles come out, watch how fast I switch back.
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Last edited by John Rambo; 04-03-2011 at 09:46 AM.
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Old 04-03-2011, 10:32 AM   #273
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That's the only bug I get. game has never crashed or froze, and is very alt+tab friendly for multitasking.

Alt+tab friendly is usually the sign of a stable game.
I decided to wait. Right now, i'm really digging Batman AA GOTY as I can't believe I missed this game the first tiem around. I must not have been paying attention when it originally released, because this is a gem. I really hate how it is a GFWL game though.

After that, i've got that new DLC that just came out for Mass Effect 2 that I just bought last night. I'm also beginning to count down the days till DNF comes out as i've been waiting 13 f'ing years for it.
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Old 04-03-2011, 11:09 AM   #274
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There's also that thing about pirated copies having reduced graphical effects. I know Rambo's is registered on Steam, so I can trust his judgement.
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Old 04-03-2011, 11:14 AM   #275
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Originally Posted by John Rambo View Post
Uh, yeah... Now that I own a good PC, of course I praise the things that I could never have on console. Why wouldn't I? Should I be a fan of 30FPS, heavy aliasing, and low resolution on high end PC games simply because I used to play exclusively on consoles?

That's like saying "[now that you own a Ferarri] I find it amusing that you praise Ferarris when a few months ago you were a Honda nut."
A more fair comparative would be you were a Honda nut and insult the Ferrari nuts for wasting all that money and time to get their Ferrari, until of course you got a Ferrari now a Ferrari isn't that bad.

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While busy displaying the length of your e-cock, you completely missed the point. I challenge you to list one single game with AA as good as Crysis 2. Just one game. Even if it runs like dogshit, I want to see one single game with this good of AA. Then lets compare how well it runs and looks as a total package compared to Crysis 2
This has nothing to do with e-cock. You haven't been PC gaming as long as I have and probably haven't owned high end hardware. As you say later on - superior hardware == superior results. If you didn't notice the screen shots I posted, AA isn't completely removed. It is very visible and I don't even have to squint. When Kamspy said AA was completely gone I was surprised during my play through that it was quiet visibly there, more so in the background than foreground.

In case you missed them:
Spoiler:

AA On:

AA Off:


EDIT: Hell just looking at those pics again on a 1280x1024 monitor here at work I can see the blur removing detail from the floor textures. They are litteraly blurred out of existance!

Jaggies are very visible in the AA on screen, again especially in the backgrounds. However, this blur effect really ruined the crip foilage on the top right.

And just about any console port looks fabulous with almost all jaggies eliminated once you turn on AA. Performance isn't affected either since, it is a console port, kind of like Crysis 2.

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Originally Posted by John Rambo View Post
Yeah, and it will still have tons of jaggies, which are completely absent in Crysis 2. As for Very High settings and 60FPS, you're looking at a GTX 580 SLI setup or better.
http://www.guru3d.com/article/geforc...0-sli-review/9

Like I say, Crysis 2 is a different approach. Metro on High settings blows Crysis 2 out of the water in terms of texture and graphical detail, but Crysis 2 looks like a newer, more graphically impressive game due to totally smooth lines and much higher framerates, in my personal opinion.
The bold I've already proven wrong. I saw it with my own eyes. Sometimes I wonder if you guys smear vasoline on your screens/eyes. Jaggies stand out to me in gaming like halos and compression does to A/V buffs in movies. It is very obvious in Crysis 2.

As for Metro 2033, remember when I told you high end vs mid range? I can get 30-40FPS in Metro 2033 all settings on very high with DoF/Tess on at 1280x720 on my 5870. Sure, it isn't 60FPS, but it isn't a slideshow. And my card is already a generation behind.
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Old 04-03-2011, 12:29 PM   #276
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Have you turned off the TAA and enable MSAA yet Rail? It get's some of the fine detail back, but jaggies are present (at 4xMSAA) and it runs shittier.

I tried a variety of AA methods to find one that eliminated jaggies as well as the custom TAA they did. The only method that came close was 8xSGSSAA and it ran around 7 fps.

Personally, for this game, I'll take the tradeoff. It looks amazing. Best looking game I've ever seen overall. Sure you can find some textures in STALKER CoP that look better, and water in Crysis 1 that looks better, but as a total package I've never seen anything even close to Crysis 2.
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Old 04-03-2011, 12:49 PM   #277
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Have you turned off the TAA and enable MSAA yet Rail? It get's some of the fine detail back, but jaggies are present (at 4xMSAA) and it runs shittier.

I tried a variety of AA methods to find one that eliminated jaggies as well as the custom TAA they did. The only method that came close was 8xSGSSAA and it ran around 7 fps.

Personally, for this game, I'll take the tradeoff. It looks amazing. Best looking game I've ever seen overall. Sure you can find some textures in STALKER CoP that look better, and water in Crysis 1 that looks better, but as a total package I've never seen anything even close to Crysis 2.
I haven't tinkered as much with it as I did with Crysis 1 (because frankly that game was an unoptimized mess.)

Don't get me wrong, Crysis 2 looks good. It looks great. It looks, amaznig, and hands down there is no other game I can think of that rivals it in sound. Gameplay feels more refined (definitely more run and gun than Crysis 1) and that is a welcome for me who isn't patient enough to plan out every kill.

My major complain with Crysis 2 is probably more towards Crytek. They sold out. Even the 2 million nVidia through at them did absolutely nothing to give the PC version a step over the console. Yeah, we got the PC functions of higher everything, but even the physics is toned down to a level of missing. LoD in this game is worse than Crysis 1 and of course that is a performance booster.

I guess I'll just be left wondering "what if" they actually tried to make it a technological marvel like its predecessor. I personally hate the screen wide Blur. But it isn't as gaming breaking as over blur in some other games. And the AA isn't as criminal as Dead Space 2's version.

Look at the shadows. Their AA absolutely destroys shadows. They look like blobs.
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Old 04-03-2011, 12:57 PM   #278
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Turn it down to "HIGH" and the shadows are really crispy, but I think the diffused shadow look is more realistic.

I've done every cvar there is. I think Extreme vanilla is the best. Only thing I change is FOV and force 16xAF.
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Old 04-03-2011, 12:59 PM   #279
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I play MP on high. I can staple 60fps and get no tearing without v sync. Netcode is so damn good. Wish they didn't make the maps so small.
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Old 04-03-2011, 01:00 PM   #280
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Turn it down to "HIGH" and the shadows are really crispy, but I think the diffused shadow look is more realistic.

I've done every cvar there is. I think Extreme vanilla is the best. Only thing I change is FOV and force 16xAF.
That's because High turns off their AA, thus no full screen blur. That is why all the textures look crispier in High but jagged out of their mind haha.

I'm reading High with 2xMSAA is the way to to get the best of both worlds but for those of us with decent hardware throw it up to 4xMSAA. I'll be tinkering with the Advance Graphics Editor later.
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Old 04-03-2011, 01:02 PM   #281
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yeah. It's fun tweaking around. I ended up with vanilla extreme though. Maybe your 5780 will allow for comparable MSAA. I could only muster 4xMSAA with good framerates and the jaggies weren't worth the tradeoff.

Plus, I'm never standing around, so the blur is pretty natural.
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Old 04-03-2011, 01:05 PM   #282
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yeah. It's fun tweaking around. I ended up with vanilla extreme though. Maybe your 5780 will allow for comparable MSAA. I could only muster 4xMSAA with good framerates and the jaggies weren't worth the tradeoff.

Plus, I'm never standing around, so the blur is pretty natural.
The premise of movement makes the jaggies worse for me. They stand out so damn much, with shimmers on the horizon (I've always hated that!)

But, in the end, this is all nit picking since the game is genuinely fun. I can't say the same for Crysis 1 haha.
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Old 04-03-2011, 01:32 PM   #283
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A more fair comparative would be you were a Honda nut and insult the Ferrari nuts for wasting all that money and time to get their Ferrari, until of course you got a Ferrari now a Ferrari isn't that bad.
I don't recall using that line of attack. My arguments were almost always based on convenience and ease of use, which you'll notice I still side with consoles on.

Every console life-cycle, I strongly favor the console until the end of its life-cycle, then I beef up my PC when I start to long for better graphics. This is nothing new, I've done this before. I acknowledge the strengths and weaknesses of both consoles and PC's, and I take advantage of both. Fair, balanced, and unbiased. You, on the other hand, tend to acknowledge only the strengths of PC's and the weaknesses of consoles.


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This has nothing to do with e-cock. You haven't been PC gaming as long as I have and probably haven't owned high end hardware. As you say later on - superior hardware == superior results. If you didn't notice the screen shots I posted, AA isn't completely removed. It is very visible and I don't even have to squint. When Kamspy said AA was completely gone I was surprised during my play through that it was quiet visibly there, more so in the background than foreground.

In case you missed them:
Spoiler:

AA On:

AA Off:


EDIT: Hell just looking at those pics again on a 1280x1024 monitor here at work I can see the blur removing detail from the floor textures. They are litteraly blurred out of existance!

Jaggies are very visible in the AA on screen, again especially in the backgrounds. However, this blur effect really ruined the crip foilage on the top right.
Yeah I saw that. I don't know what to tell you. I played for 3 hours on the best possible display, perfectly calibrated, with optimal lighting conditions at 1080p and I saw no jaggies whatsoever. I'm not lying when I say this game looks amazing. I'll say it again; the whole is greater than the sum of its parts. I'll post some more screenshots tonight and we can look into this further.

I already said that when you examine the fine details, it doesn't look impressive. I actually took some screenshots of some low res textures, but the game altogether looks excellent. Besides, its a fast paced game. Maybe Crytek learned that they don't need to burn processing power on tesselation and super duper high resolution textures when you're flying by everything really fast. Metro on the other hand? Slow game, lots of slow movement; textures stand out. Not the case in Crysis 2.


Quote:
And just about any console port looks fabulous with almost all jaggies eliminated once you turn on AA. Performance isn't affected either since, it is a console port, kind of like Crysis 2.
I have dozens of console ports on my PC that I max out with full AA and they all still have jaggies. Not Crysis 2.


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The bold I've already proven wrong. I saw it with my own eyes. Sometimes I wonder if you guys smear vasoline on your screens/eyes. Jaggies stand out to me in gaming like halos and compression does to A/V buffs in movies. It is very obvious in Crysis 2.
I play my PC games on a 50" Pioneer Elite plasma monitor; the best display in the entire known universe. You play on what, a 24" LCD monitor? Is it a Dynex?

I play Halo games at least once a week; I am very familiar with Jaggies. Crysis 2 has the most effective jaggy-removal of any game I've ever seen.


Quote:
As for Metro 2033, remember when I told you high end vs mid range? I can get 30-40FPS in Metro 2033 all settings on very high with DoF/Tess on at 1280x720 on my 5870. Sure, it isn't 60FPS, but it isn't a slideshow. And my card is already a generation behind.
Woopty doo. You're playing at 1280x720. If I could stomach that low of a resolution, I could probably play the game on very high too. But from my experiences with Metro (and all other games for that matter) high settings at 1080p (native res) looks better than very high downscaled to 720p

Even your card wouldn't do squat for Metro maxed out at 1920x1080, so the extra $400 wouldn't help me. In fact, looks like your card on HIGH settings (not very high) will get barely over 30FPS with AA turned on, which is the settings that I play on minus the AA. So for $400, I could get AA in Metro. What a bargain; where do I swipe my card?
http://www.tomshardware.com/reviews/...70,2872-4.html
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Old 04-03-2011, 01:37 PM   #284
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I haven't tinkered as much with it as I did with Crysis 1 (because frankly that game was an unoptimized mess.)

Don't get me wrong, Crysis 2 looks good. It looks great. It looks, amaznig, and hands down there is no other game I can think of that rivals it in sound. Gameplay feels more refined (definitely more run and gun than Crysis 1) and that is a welcome for me who isn't patient enough to plan out every kill.

My major complain with Crysis 2 is probably more towards Crytek. They sold out. Even the 2 million nVidia through at them did absolutely nothing to give the PC version a step over the console. Yeah, we got the PC functions of higher everything, but even the physics is toned down to a level of missing. LoD in this game is worse than Crysis 1 and of course that is a performance booster.

I guess I'll just be left wondering "what if" they actually tried to make it a technological marvel like its predecessor. I personally hate the screen wide Blur. But it isn't as gaming breaking as over blur in some other games. And the AA isn't as criminal as Dead Space 2's version.

Look at the shadows. Their AA absolutely destroys shadows. They look like blobs.
I'm going to find some common ground and agree that it would be a big positive if they had a significantly higher quality setting available for PC games, just because. Higher res textures, DX11, etc. Crytek did essentially "sell out" to the console market, and they've made it perfectly clear in the past that they aim to shift their business towards that segment. But with that said, I agree with Kam that all together, this game looks amazing; better than anything I've seen all together
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Old 04-03-2011, 01:38 PM   #285
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I play MP on high. I can staple 60fps and get no tearing without v sync. Netcode is so damn good. Wish they didn't make the maps so small.
Did I really just read that they have no anti-cheat system in place for multiplayer? Or is that hokey?
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