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#196 | ||
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PLS C SIG:
Join Date: Feb 2008
Posts: 11,657
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Quote:
But I do understand, it seems lately TWIMTBP is a shell of it's former self. Does this game even bring any Nvidia exclusive features? I still got a GTX 460 next to my HD 5870 waiting for some PhysX to crunch on. Quote:
The lack of progressive technology in the game is most likely the major source for the negative attention from the PC community. It seems to be backward from Crysis 1. the game in terms of shooters was a mediocre PoS, but the community loved it for its technology and pushing the boundaries. Now Crysis 2 seems to be a great shooter but lacks any new technology so its just another cookie cutter shooter. My download is done
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#197 | |
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Brewers lol
Join Date: Dec 2007
Posts: 21,943
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But you just said all that^ It was never meant for DX11. I don't think you understand what DirectX increments really do. They have no bearing on image quality or advancements in tech. They just add pre canned tools. There isn't anything you can do in DX11 that you can't do in DX9. You just have to do it in a round a bout way. |
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#198 | |
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Rest In Peace...PFC5
Join Date: May 2010
Location: Utah
Age: 26
Posts: 5,356
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I don't think it's quite as bad as bob, but i do agree with some of his assessment of it. Glad i didn't blow 60 dollars on it(i feel bad for my friend who bought 2 limited edition copies of it though.)
And this whole ordeal helping out TwoplusTwo, just aggravated me even further, i'm glad we finally got it working for him though, I hope he really enjoys the game lol
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Core i7 860 2.8ghz | Foxconn Inferno Katana| 8gb G.skill ripjaws DDR3 1600 | Corsair 750 w PSU | Radeon HD 6970 | Antec DF-85 Chassis MSI GT70|Core i7 3630QM|16gb DDR 1600| 128gb SSD+750gb HDD|GTX 675MX Quote:
Xbox Live: kharaa PSN: Feyhart |
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#199 | |
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AMD must survive
Join Date: Mar 2010
Posts: 4,849
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With all of this going on, Jen Hsun Huang is probably a very angry man. When he paid $2M to sponsor this game, i'm sure he thought he was going to get his money's worth. All he got was a game that only performed slightly better on nVidia hardware, and ATI probably negated that as this latest update adds CFX support along with enhanced single card performance with the 6000 series cards.
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__________________
X360 Elite with HD-DVD add-on, gamertag junehhan Toshiba HD-A1, XDE-600 players -Klipsch RSW10, Pioneer VSX1016TXVK Personal and Small Business Banker, Wells Fargo Member of Downtown Homer Rotary club Goodbye our friend PFC5 and Loves2Watch. You will be greatly missed
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#200 | |
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PLS C SIG:
Join Date: Feb 2008
Posts: 11,657
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#201 | |
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LCD > Plasma
Join Date: Feb 2011
Location: pa
Age: 40
Posts: 476
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http://www.overclock.net/ati/597046-...vs-dx-9-a.html pictures are worth a thread of bickering haha. |
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#202 |
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Brewers lol
Join Date: Dec 2007
Posts: 21,943
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Rail, your opinion on Crysis 1's gameplay.....
If opinions could be factually wrong, that would be one. |
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#203 | |
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AMD must survive
Join Date: Mar 2010
Posts: 4,849
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Oh well, i'm gone as i'm spending too much time on this forum when I should be doing something productive. Damn the internet, as all gains in productivity are negated by the fact that all sorts of distractions are just a keystroke away
__________________
X360 Elite with HD-DVD add-on, gamertag junehhan Toshiba HD-A1, XDE-600 players -Klipsch RSW10, Pioneer VSX1016TXVK Personal and Small Business Banker, Wells Fargo Member of Downtown Homer Rotary club Goodbye our friend PFC5 and Loves2Watch. You will be greatly missed
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#204 |
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Brewers lol
Join Date: Dec 2007
Posts: 21,943
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#205 |
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PLS C SIG:
Join Date: Feb 2008
Posts: 11,657
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#206 | |
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Brewers lol
Join Date: Dec 2007
Posts: 21,943
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Quote:
Take tessellation for example. You guys have all seen texture pop in before right? Well tessellation is a way to optimize pop in so it's not noticeable without killing your GPU. So, basically it's a tool to optimize LOD (level of detail = the data used to say when a texture "pops in"). With DX11 tessellation, the developer doesn't have to worry about writing a custom API to make their LOD unnoticeable. It's built in. Same with DX11 motion blur and DOF. They are tools to make high quality motion blur and DOF much less taxing on hardware. This is very useful for a developer with time and monetary constraints. But, there's nothing stopping a developer from writing their own texture LOD api to make pop in smoother or less obvious. Of course, this takes time, talent and more time. Not to mention it might make the game much more taxing on a GPU if the developer didn't optimize their custom api correctly. If there is any more doubt, there are good screenshots of Metro 2033 DX10 vs 360. The 360 version has elements from the DX11 codepath that aren't found in the DX10 version of Metro. Does this mean that Xbox 360 has DX11 api's? No. It just means 4A emulated them on the console version (the hard way) and used stock DX11 api's on the PC version. Given the time and resources, every effect in Metro 2033 DX11 can be done in DX9 or even Open GL. Same for any other DX11 game. Crytek just skipped the pre made tools and wrote the entire renderer from scratch. |
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#207 |
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I bleed for HD
Join Date: Nov 2007
Location: Ohio
Posts: 7,394
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Are there any mainstream AAA titles that use open GL as opposed to Direct X or has direct X taken over.
OT: Damn I miss Glide and the 3DFX optimization of old.
__________________
HT- Panasonic TH-50PZ800U 1080p plasma, Panasonic PT-AX200u LCD projector, Elite Vmax Electric 100' screen, Onkyo TX-NR905 AVR, Paradigm Titan Monitor v5 fronts, Paradigm CC-190 v6 center, Paradigm Atom Monitors v5 surrounds(x4), HSU research VTF-2 sub, xbox360+hd-dvd player ,Sony BDP-S550 blu-ray, D*tv H21 HD-DVR Bedroom: Insignia NS-lcd26, Samsung BDP-1400 blu-ray Den - Vizio 20" 1080p LCD + Samsung BD-p1600 Don't believe everything you read on the internet - Albert Einstein |
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#208 |
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Brewers lol
Join Date: Dec 2007
Posts: 21,943
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A few. It's becoming less and less used. IIRC, the Riddick game use OpenGL, Quake 4, early CODs, and a few others. The hardest thing about it is driver support, since the standard isn't really set in stone like DX. Even Carmack says that DX is the better route now.
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#209 | |
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PLS C SIG:
Join Date: Feb 2008
Posts: 11,657
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Quote:
So you are an ATI fanboy after all! Woots woots! Let me summarize what you are saying: Open GL != DX, once you use one or the other, you are no longer using one or the other ![]() Once you start writing sub-code to run along side your DX9 API tool set, guess what you aren't running DX9 anymore. Holy fuck! Sure, I can take a Civic, strap an Enzo engine in it after having some mastermind engineers craft the connecting parts, but by god no one will let me call it a Civic anymore nor let me race it against Civics! That's bullshit! So, like Kamspy just explained to all of us, DX9 can never run DX10 or DX11 code nor will it ever emulate their features. You can write support code to run along side DX9 to add those features, but by golly it isn't DX9. Here is your example, frankly I figured you'd use this but I guess not that would require you knowing this stuff, Just Cause 2. It artifically added in DoF (the Haus Gay filter I told Rambo to turn off) and Tessellation in the water (the water effect) through its CUDA coding path. Gee willickers if kamspy was right it would run on all DX9 capable hardware - nope, it isn't DX9 after all. Damn, I thought he was right for once. Oh well, guess I'm not any saner. I took the bait. Fuck me!a |
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#210 |
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Brewers lol
Join Date: Dec 2007
Posts: 21,943
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My point is that Crysis 2 wouldn't look 1% better if they used DX11. A carpenters tools do not have complete influence over how the house looks. They can only make his job easier.
If anything, it would have been easier for Crytek to write a PC version in DX11 only. It would allow them to use stock tessellation, stock DOF, stock motion blur etc. But they had to go the hard route since it was being developed for 360 and PS3, which don't have DX11 tools. Do you think that Aliens vs Predator looks better than Crysis 2? |
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