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Valve starts hiring hardware engineers as Apple CEO tours Valve's HQ

GLOW
04-13-2012, 02:03 PM
http://www.appleinsider.com/articles/12/04/13/apple_ceo_tim_cook_spotted_at_valves_gaming_headqu arters.html

http://www.pcgamer.com/2012/04/13/valve-job-ad-seeks-engineer-were-developing-hardware/

Will Apple be co-designing the highly-anticipated SteamBox or is this just random coincidence? :what:

awol
04-13-2012, 02:07 PM
I'm more inclined to think random coincidence.

I would think it's more about Steam for Mac and/or Valve games for iOS.

awol
04-13-2012, 02:10 PM
Oh... and Glow... When are you going to build a gaming PC?

I haven't touched my 360 or PS3 for MONTHS!!

railven
04-13-2012, 02:11 PM
Nothing stopping Apple from doing it. It be a huge, HUUUUGGEEEE, blow to Microsoft.

iOS is lean, Windows 8 isn't out yet. All Valve has to do is get an OEM vendor, with their software running on x86, the only roadblock is DirectX.

But everyone in the industry is tired of DirectX. This could be the small steps towards dismantling Microsoft/DirectX's grip on the industry.

I'm saddled in, this could be interesting. :D I think Intel would rally behind, they got a small powerful x86 processor ready to go - the new SoC:

http://www.anandtech.com/show/5592/intel-atom-z2580-z2000

All they need is a GPU, and I'm sure nVidia is more than willing to get in on it.

Apple does the software, Valve handles the platform, Intel/nVidia provide the chips. A-fucking-mazing.

SOBAY310
04-13-2012, 02:13 PM
Oh... and Glow... When are you going to build a gaming PC?

I haven't touched my 360 or PS3 for MONTHS!!

Yeah, jump on the bandwagon GLOWbay!

Pinoy
04-13-2012, 02:19 PM
Steambox with an Apple designed hardware aesthetic? Yes please.
I'm actually holding out hope for this.

jkkyler
04-13-2012, 02:23 PM
Nothing stopping Apple from doing it. It be a huge, HUUUUGGEEEE, blow to Microsoft.

iOS is lean, Windows 8 isn't out yet. All Valve has to do is get an OEM vendor, with their software running on x86, the only roadblock is DirectX.

But everyone in the industry is tired of DirectX. This could be the small steps towards dismantling Microsoft/DirectX's grip on the industry.

I'm saddled in, this could be interesting. :D I think Intel would rally behind, they got a small powerful x86 processor ready to go - the new SoC:

http://www.anandtech.com/show/5592/intel-atom-z2580-z2000

All they need is a GPU, and I'm sure nVidia is more than willing to get in on it.

Apple does the software, Valve handles the platform, Intel/nVidia provide the chips. A-fucking-mazing.

That would be a wet dream provided it didn't have to have apple's obscene pricing.

awol
04-13-2012, 02:24 PM
That would be a wet dream provided it didn't have to have apple's obscene pricing.

Or some really gay name like "iPad". I still hate that name.

GLOW
04-13-2012, 02:25 PM
Oh... and Glow... When are you going to build a gaming PC?

I haven't touched my 360 or PS3 for MONTHS!!

This forum scared me away from PC gaming. :( I'm of the attitude that gaming is turning on your TV, sitting down on the couch with a controller and just playing. Even if I had a lock on a good hardware setup, I'm too simple-minded for dealing with drivers, control panels, setting up controllers, etc... a big appeal of PC gaming for me was mods, but that seems like it can be a little complicated too. Not interested in BootCamp, either. I'm good with just my PS3 and Wii for now, but I'd buy a SteamBox in a heartbeat.

awol
04-13-2012, 02:39 PM
iOS is lean, Windows 8 isn't out yet. All Valve has to do is get an OEM vendor, with their software running on x86, the only roadblock is DirectX.

But everyone in the industry is tired of DirectX. This could be the small steps towards dismantling Microsoft/DirectX's grip on the industry.


Remember that thing I was talking about in the other thread about CoreGraphics and Quartz? It's all built into OSX. Nothing that has to be overlaid for it to work in games. And don't forget about OpenGL. I have no idea what it is, but I know it's baked into OSX as well.

Pinoy
04-13-2012, 02:41 PM
Or some really gay name like "iPad". I still hate that name.

Have you seen the "iPoo" toilet? (http://www.dudeiwantthat.com/household/bathroom/apple-ipoo-toilet.asp)


Great website there btw.

marcallo
04-13-2012, 02:47 PM
PC Gaming isn't THAT complex. Some of these guys (cough:kamspy) like to tweak each and every little setting. I'm opposite of that in that most times I just run it and apply patches and move on with my life. My system works just fine for the most part.

That said, when I do want to tweak I am more than able. IceHancer was some of the most fun I had with a PC last year. And my system is overclocked 5-7% or more at every level. But you don't HAVE to.

jkkyler
04-13-2012, 03:04 PM
Remember that thing I was talking about in the other thread about CoreGraphics and Quartz? It's all built into OSX. Nothing that has to be overlaid for it to work in games. And don't forget about OpenGL. I have no idea what it is, but I know it's baked into OSX as well.

OpenGL has been around for a long time, since the beginnings of directx, pretty sure even before it as I remember back in the days of 3dfx (man I miss my voodo cards and also their old commercials used to crack me up) you either ran Glide or OpenGl and used to choose which on startup based on what card you had as glide only ran on 3dfx.

railven
04-16-2012, 09:27 AM
During the original API wars, it was 3dFX's Glide versus OpenGL, versus an infant DirectX, and there was another...let me see if I can find it...

I can't find a decent article, nor can I remember. I believe it was Matrox's own thing...

Anyways, DirectX only rose to supremacy because of it's inclusion with Windows. I remember when you had to download/install it separately.

Glide was definitely the lead API until 3DFX decided they didn't like money and imploded.

OpenGL is also definitely the best of the APIs bar none. It has the least overall, the library is updated by all division professionals, and it is usually OpenGL that leads with the newest techniques. Most of what is found in D3D is often copied from the OpenGL libraries or "creator" implemented (which means, a dev used it in an OpenGL library, tweaked it to work in D3D and then licensed it as their own - motion blur from IW comes to mind because they created a radial DoF which would blur things on the edge but not middle.)

Anyways, I know Google is backing up OpenGL like a made man, Epic has been sleeping with OpenGL code for years, but they lack the penetration to openly admit it, and with their recent love affair with Microsoft who knows where they lie.

Blizzard is still probably the last high end dev who codes natively in OpenGL that transcodes to D3D for "optimization" since most of their users are Windows based.

Warcraft 1/2/3 + expansions, Starcraft + expansion, Starcraft 2, World of Warcraft + expansions, from day 1 the same discs would install the games to a Mac computer and run the OpenGL client.

In fact, depending who you ask, the OpenGL client run faster and use less memory and look identical, even with the new "DX11" features.

EDIT: Searching for the API wars, I came across this article. I wasn't aware Google was already so heavily invested in this:

http://www.tested.com/news/news/articles/483-opengl-vs-directx-the-graphics-api-wars-begin-anew/

While Google and Apple are major competitors, removing Microsoft's vice grip on the gaming industry would benefit both, and since OpenGL is OS neutral, they both support it. Windows 8 might be too late if this continues.

AMD has been vocal about returning to the days of old and coding to hardware, not APIs, and if they get their chips into all 3 consoles, I can easily see them gain a little influence. All 3 systems will support OpenGL at the hardware level, if Google/Apple continue to push for OpenGL standards - mobile games can be easily ported to consoles and vice versa.

Ah, I'd love to see a day when D3D is done. Microsoft had a good run, but them mixing in Consoles to their development cycle really turned me off. Again, we've been using DX9 as the primary API for almost ten fucking years. That is stagnation at it's worst. If Microsoft won't continue rolling the ball of progress, I'm glad someone else is willing to.

EDIT #2:
Sorry still nerd ranting:

http://en.wikipedia.org/wiki/Directx_9

DX1 - 1995, from 1995 to 2002 we saw DX1 through 9 launch. From 2002 to 2012 we saw DX10 through 11 launch. DX9 is still the primary API. That is just pathetic. Microsoft pretty much killed DX10 by latching it to the already dead OS Vista. Now DX11 is suffering from dev's not caring to use it and GPU vendors struggling to supply the consumers, oh and consoles. Yerp.

Eric1971
04-20-2012, 10:53 AM
Turns out it's not true.

http://www.macrumors.com/2012/04/19/valve-co-founder-says-tim-cook-didnt-visit-valve-hq/