View Single Post
Old 12-03-2008, 07:48 PM   #38
railven
High Definition is the definition of life.
 
railven's Avatar
 

Join Date: Feb 2008
Posts: 3,724
Default

Quote:
Originally Posted by brianh View Post
I wonder why Sony picked such a bad choice for the video rendering in the ps3.

My memory is a little hazy but I kind of remember Sony being coy about the specs of the RSX.

I haven't gotten a RROD yet (knock on wood) but I'm not what you would call a hardcore gamer. I hadn't used my 360 for a long time until Gears 2 came out.
But the graphics in that game are jaw dropping. The thing that REALLY got me was how the screen would shake and rattle (and roll lol) when all kinds of crazy things were happening, but the framerate NEVER faltered.

I've played MLB the show for 6 months on the ps3 (LOVE that game too) and it had frame rate issues in a baseball game. Not really a big deal - it didn't make the game less fun - but I was VERY impressed by the smooth rates of gears 2.

The only thing about the 360 that sucks (imo) is the RROD issue. I've been lucky enough not to have it happen to me tho yet.

So when the ps3 has been out for 5 years and the graphics are KZ demo quality (hopefully) then MS will come out with the xbox 720 and be equal to Sony AGAIN.
That won't stop the fanboys from going bonkers, tho.

It's funny I got caught up in the Cell hype back then and I saw that Carmack interview where he said the 360 was a better console to work with and I thought "yeah right, bs".
The guy knew what he was talking about, huh?
The RSX was almost a last minute switch to drive down production costs and also allow port code of Xbox 360 code. The Xbox/Xbox360 are built mostly on PC code (Direct X.) The original design for the PS3 had two Cells and no GPU, it was Sony's intention to do again what they did with the PS2, use a CPU to drive graphics.

Of course, being late ot the game and seeing the popularity of the Xbox 360 SDKs, Sony had to change things. In the end it cost them more since the GPU in the PS3 isn't really designed into the core as the GPU is in the 360. The 360 is built around the GPU, while the PS3 is built around the CPU.

This is a primary reason why porting ot the PS3 from the 360 is harder and produces worse code than porting from the PS3 to the 360. However, in both situations the lead console tends to have the better end result.
railven is offline   Reply With Quote