Quote:
Originally Posted by bboncorr
you know there was this guy named bboncorr who used to come to this forum all the time. i faintly remember him saying the exact same stuff before the ps3 even launched. man i wish i would have taken that guy more serious because all that stuff he said is now being reported by devs from so many different companies.
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Yea this is the same stuff that people have been talking about time and time again since before the PS3 launched. Yet we still get the other side (other developers) that tell us how the PS3 is better.
Why is it that when someone posts articles FROM the developers with POSITIVE news for the PS3 it's not a legit source?
Yet you're very own 360 nut, RAZOR05, says "It's good to hear things right from the devs." haha oh lord.
Anyways,
One could say this guy isn't credible either! We all know that the PS3 and the 360 are very similar in output, correct? Right now, with the PS3 being out for 1 year and the 360 being out for 2 years, they are very similar visually. (please don't tell me no about that one).
Well, then why does the articles' author says,
"Additionally, the shader processing on the ps3 is significantly
slower than on the 360, which means that a normal map takes more fill rate to draw on the ps3 than it does on the 360. And I'm not talking about small differences here, we're talking roughly half the pixel pushing power."
Really? PS3 has half the pixel-pushing power? Does anyone else notice this big difference?
Not A Credible Source
Other reactions to his unpublished blog.
Playstation Home will compete with his new company, so the PS3 is his enemy at the moment. With this as the backdrop, it's hard to lend any credence to his technical arguments.
"For those unaware, I'm going to break it down simply and explain exactly why ports to the ps3 will never be as good as their 360 counter parts, and why most ps3 exclusives will likely continue to suck."
What a classy guy. low fill rate = games suck. alert the presses!
what would you know about it? all of harmoniax games looks like shit
"Fill rate is one of the primary ways to measure graphics performance - in essence, it's a number describing how many pixel operations you can perform. The fill rate on the PS3 is significantly slower than on the 360, meaning that games either have to run at lower resolution or use simpler shader effects to achieve the same performance. Additionally, the shader processing on the ps3 is significantly slower than on the 360, which means that a normal map takes more fill rate to draw on the ps3 than it does on the 360. And I'm not talking about small differences here, we're talking roughly half the pixel pushing power."
so that is why bad looking games like halo 3 is only 640p on 360 and awesome looking games like uncharted is 720p on ps3? :lol
you have no idea what you're talking about
"The fill rate on the PS3 is significantly slower than on the 360"
If you want to take advantage of the "fill rate" on the 360 you have to reduce the resolution on your games. Hello Halo 3, hello Grand Turismo HD 4 real :-)
I see some very fundemental flaws in your piece and that makes is seem like blatant trolling.
But you also said that "many ps3 games have simplified shaders and run at lower native resolutions than the 360 versions". The latter part just isn't true. Most PS3 games run at 720p. The ones that don't, run at 1080p. Very similar to the 360, except for the fact that a couple 360 games (like Halo3 and PGR3) actually run at LESS than 720p. There have been no known cases of PS3 games running at less than 720p.
I totally agree with your comments concerning the PS3 having certain hardware problems/issues. But then name me one games console ever released that didn't.
I just think your being overly harsh. It is clear that in terms of hardware design MS focused there energies on the GFX chip, whilst Sony focused there energies on the CPU. As a result each system has it's own set of advantages and disadvantages... What is clear based on the games released for both systems so far is that they are both capable of displaying fantastic graphics. In my opinion it is not the hardware that is the problem now, it's the imagination of the developers/publishers that needs upgrading.
ANYWAYS, for those that STILL don't believe this guy is a f 'n nutsack....
http://www.neogaf.com/forum/showpost...1&postcount=65
This has nothing to do with Rockband or Harmonix.
Originally Posted by f_elz:
This guy has worked on GH I/II and Rock Band. Left Harmonix in September to join a new startup, Conduit Labs.
From Conduit Labs' Website:
Quote:
Why can't we do more together online?
In the real world we get together to dance, play hoops, even skydive out of planes. Online we can add people to buddy lists, but there are few options when we actually want to create, compete, and play together.
This is the start of Conduit Labs. We're building cool social entertainment destinations for you and your friends. We are bored of the same old social networks, virtual worlds, and MMOs. We've been doing this kind of thing for a long time, so we're trying something new. Drop your email below to see what's up.
Sounds like he's pissed because Playstation Home is going after the same idea as his start-up...and with a lot more money and manpower behind it, too.